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How to run mass ariel combat? (and P-Kitty is EVIL)
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<blockquote data-quote="Piratecat" data-source="post: 855924" data-attributes="member: 2"><p>Like Olgar, we use clear plastic dice boxes for someone who is flying. Alternatively, when people are at different heights, we sometimes use kitchen glasses (the glass ones, obviously) as figurine stands to designate low, medium and high relative heights and relative positions on the battlefield.</p><p></p><p>If I had a lot of people to track and I actually wanted accurate movement, I'd use the battlemap for relative position horizontally. I'd then grab a piece of graph paper, make something looking like graph axes from math class, and make the vertical axes "height" with a 10' scale. I'd then use that to quickly and roughly track each individual's height above the ground.</p><p></p><p>Example: Gleep Wurp is 40' above the ground, and the eeevil wizard is 150' high and 70' away horizontally. I'd put the figures 70' from each other on the battlemap (maybe putting the evil wizaqrd figurine on a glass), and place a "GW" in pencil at my graph's 40' mark. I'd put an "EW" on the graph's 150' mark. When Gleep flew upwards 90', I'd erase the previous "GW" and scribble it in at the 130' mark on the graph while moving the figurine and its glass stand horizontally.</p><p></p><p>If you do decide to use this system, for the love of God don't get bogged down in it. It's only useful for tracking lots of people, and you shouldn't worry about the specifics too much. Graphing things is boring for players and officially Not Fun, so don't take up too much time. A better alternative might just be to make notes of peoples' heights on a piece of paper, and try to describe the action so well that no one complains about any inconsistencies. It's what I do! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 855924, member: 2"] Like Olgar, we use clear plastic dice boxes for someone who is flying. Alternatively, when people are at different heights, we sometimes use kitchen glasses (the glass ones, obviously) as figurine stands to designate low, medium and high relative heights and relative positions on the battlefield. If I had a lot of people to track and I actually wanted accurate movement, I'd use the battlemap for relative position horizontally. I'd then grab a piece of graph paper, make something looking like graph axes from math class, and make the vertical axes "height" with a 10' scale. I'd then use that to quickly and roughly track each individual's height above the ground. Example: Gleep Wurp is 40' above the ground, and the eeevil wizard is 150' high and 70' away horizontally. I'd put the figures 70' from each other on the battlemap (maybe putting the evil wizaqrd figurine on a glass), and place a "GW" in pencil at my graph's 40' mark. I'd put an "EW" on the graph's 150' mark. When Gleep flew upwards 90', I'd erase the previous "GW" and scribble it in at the 130' mark on the graph while moving the figurine and its glass stand horizontally. If you do decide to use this system, for the love of God don't get bogged down in it. It's only useful for tracking lots of people, and you shouldn't worry about the specifics too much. Graphing things is boring for players and officially Not Fun, so don't take up too much time. A better alternative might just be to make notes of peoples' heights on a piece of paper, and try to describe the action so well that no one complains about any inconsistencies. It's what I do! :D [/QUOTE]
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