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How to Select an RPG system (a chart)
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<blockquote data-quote="InkwellIdeas" data-source="post: 5437555" data-attributes="member: 26988"><p>My multi-quote functionality seems screwed up at the moment, so:</p><p></p><p>Savage Worlds: There was a mistake. I called it "Savage Frontiers." The chart is now update. (It is on the far left, 3/4 of the way up.)</p><p></p><p>Hackmaster: where else would you put it? Maybe if/when I add a bunch of the retro-clones/early edition derivatives. Maybe add a tree from the 1E branch?</p><p></p><p>What is du/dx = cu + xy? I think you're reading too much into it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I'm not going to ruin it by providing my simpler explanation.</p><p></p><p>FATAL: Better not to spread word of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Aberrant: I'm not sure of the popularity. (That's not a slap, just my lack of knowledge.)</p><p></p><p>Microlite20/E6: Again, if/when I add retro-clones and 0E/BECMI/1E/2E/3E direct derivatives. (Of course, most games are derivatives, but it is a matter of how directly they are derivatives.)</p><p></p><p>Also remember that with all of these there is a space factor. (To a degree, it is digital after all.) Anyway, the point is I'm trying to focus on games that have a certain amount of popularity, or are groundbreaking in some way or represent a niche that isn't otherwise filled.</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 5437555, member: 26988"] My multi-quote functionality seems screwed up at the moment, so: Savage Worlds: There was a mistake. I called it "Savage Frontiers." The chart is now update. (It is on the far left, 3/4 of the way up.) Hackmaster: where else would you put it? Maybe if/when I add a bunch of the retro-clones/early edition derivatives. Maybe add a tree from the 1E branch? What is du/dx = cu + xy? I think you're reading too much into it. :) But I'm not going to ruin it by providing my simpler explanation. FATAL: Better not to spread word of it. :) Aberrant: I'm not sure of the popularity. (That's not a slap, just my lack of knowledge.) Microlite20/E6: Again, if/when I add retro-clones and 0E/BECMI/1E/2E/3E direct derivatives. (Of course, most games are derivatives, but it is a matter of how directly they are derivatives.) Also remember that with all of these there is a space factor. (To a degree, it is digital after all.) Anyway, the point is I'm trying to focus on games that have a certain amount of popularity, or are groundbreaking in some way or represent a niche that isn't otherwise filled. [/QUOTE]
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