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General Tabletop Discussion
*Pathfinder & Starfinder
How to simplify NPC/Monsters Creation and Combat
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<blockquote data-quote="PowerMaster" data-source="post: 5461446" data-attributes="member: 6670155"><p>Hello to all,</p><p></p><p>This is my first post, although It is years that I know enworld.org.</p><p></p><p>A couple of disclaimer before proceeding with the post: I am not an English speaker, so excuse me for my poor grammar. Second, I searched (via Google, I am not a subscriber yet) this forum for some help about my argument, but I came up with threads too olds or not perfectly centered on my questions.</p><p></p><p>Well, I have intentions to return (after a 2-years stop) DMing D&D 3.5 or Pathfinder (I ordered today the core rule book).</p><p></p><p>But here come the problems:</p><p>1) Gaming sessions are short, about 2 and half hour of total time if we are lucky and most of the players aren't expert so they are 20slow. </p><p></p><p>2) Creating%NPC and monsters for high level is become time consuming and frustrating, but I need this, because some players are truly experts and need/deserve quality opponents.</p><p></p><p>So I came up with the idea to simplify the creation and employment of npc and monsters. While I don't play 4E I really **love** the way those rules permits you to create and use monsters.</p><p></p><p>I would really like some advice on:</p><p>1) How to devise a system for creating NPC and monsters in a 4E-like manner where all combat attributes are derived from a formula based on [intended by the gm] role and level/hd (or some other parameters such as CR)</p><p></p><p>2) This system must also include some information on how to simplify and reduce the special/magic abilities and the spells load of the npc/monster.</p><p>How to re-formulate time-consuming (on combat) abilities, feats, manouvres and distillate them in a concise, brief format like 4E?</p><p></p><p>What I mean is, for example: I want to quickly create a 12th level wizards with some numerically implicit defenses (e.g. various bonus on CA, Saving throws) that simulate previous-casted spells. Some implicit benefits (eg. precalculated bonus on attacks, damages and DCs inflicted) that simulate feats, skills and whatever.</p><p></p><p>Of course, my wizard will have a bunch of useful spells (not all the plethora of slots and spells known will be created) and/or some special 4E-style attacks that substitute this lack of details.</p><p></p><p>In short:</p><p>* quick created numerical rules for devising what attacks/defences/hp an opponent must have related to his level</p><p>* quick created and fast-used rules for choosing spells and magic abilities.</p><p></p><p>I hope I was clear, I know that the concept sound strange... I don't want to play 4E monsters against 3.5 party. I want 3.5 monsters with a limited choose of powers (that can be 3.5 spells and/or some power 4E-style) and all their numerical variables quickly created and devised from some parameter (role, CR, HD, levels).</p><p></p><p>Cheers</p><p></p><p>PS: I already have Tequila Sunrise PDF for 4e styled rules in creating monsters, but that covers only the math aspect (btw. I would like to hear more suggestions backed by math evidence)</p></blockquote><p></p>
[QUOTE="PowerMaster, post: 5461446, member: 6670155"] Hello to all, This is my first post, although It is years that I know enworld.org. A couple of disclaimer before proceeding with the post: I am not an English speaker, so excuse me for my poor grammar. Second, I searched (via Google, I am not a subscriber yet) this forum for some help about my argument, but I came up with threads too olds or not perfectly centered on my questions. Well, I have intentions to return (after a 2-years stop) DMing D&D 3.5 or Pathfinder (I ordered today the core rule book). But here come the problems: 1) Gaming sessions are short, about 2 and half hour of total time if we are lucky and most of the players aren't expert so they are 20slow. 2) Creating%NPC and monsters for high level is become time consuming and frustrating, but I need this, because some players are truly experts and need/deserve quality opponents. So I came up with the idea to simplify the creation and employment of npc and monsters. While I don't play 4E I really **love** the way those rules permits you to create and use monsters. I would really like some advice on: 1) How to devise a system for creating NPC and monsters in a 4E-like manner where all combat attributes are derived from a formula based on [intended by the gm] role and level/hd (or some other parameters such as CR) 2) This system must also include some information on how to simplify and reduce the special/magic abilities and the spells load of the npc/monster. How to re-formulate time-consuming (on combat) abilities, feats, manouvres and distillate them in a concise, brief format like 4E? What I mean is, for example: I want to quickly create a 12th level wizards with some numerically implicit defenses (e.g. various bonus on CA, Saving throws) that simulate previous-casted spells. Some implicit benefits (eg. precalculated bonus on attacks, damages and DCs inflicted) that simulate feats, skills and whatever. Of course, my wizard will have a bunch of useful spells (not all the plethora of slots and spells known will be created) and/or some special 4E-style attacks that substitute this lack of details. In short: * quick created numerical rules for devising what attacks/defences/hp an opponent must have related to his level * quick created and fast-used rules for choosing spells and magic abilities. I hope I was clear, I know that the concept sound strange... I don't want to play 4E monsters against 3.5 party. I want 3.5 monsters with a limited choose of powers (that can be 3.5 spells and/or some power 4E-style) and all their numerical variables quickly created and devised from some parameter (role, CR, HD, levels). Cheers PS: I already have Tequila Sunrise PDF for 4e styled rules in creating monsters, but that covers only the math aspect (btw. I would like to hear more suggestions backed by math evidence) [/QUOTE]
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