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How to (simply) balance half-casters in 1D&D.
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9012723" data-attributes="member: 7040132"><p>Spell points are among my least favorite mechanics in a TTRPG. Their primary purpose is to enable exploits at a ridiculous level. I've never been in a game where they weren't gamed to death and broken (5 different campaigns is enough to burn me forever on them). I have never seen an attempt to create them that felt right, or wasn't easily exploitable. They also blow non-spellcasters out of the water even more, balance-wise. I know others like them, and I don't mind them as an option for others who are fine with it. But I will 0-rate any attempt to make spell points the default for any class.</p><p></p><p>Sorcery points are probably the closest I've been to being ok with spell points, but it's not the entirety of the system. That seems ok.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9012723, member: 7040132"] Spell points are among my least favorite mechanics in a TTRPG. Their primary purpose is to enable exploits at a ridiculous level. I've never been in a game where they weren't gamed to death and broken (5 different campaigns is enough to burn me forever on them). I have never seen an attempt to create them that felt right, or wasn't easily exploitable. They also blow non-spellcasters out of the water even more, balance-wise. I know others like them, and I don't mind them as an option for others who are fine with it. But I will 0-rate any attempt to make spell points the default for any class. Sorcery points are probably the closest I've been to being ok with spell points, but it's not the entirety of the system. That seems ok. [/QUOTE]
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How to (simply) balance half-casters in 1D&D.
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