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General Tabletop Discussion
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How to simply balance ranged weapons.
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<blockquote data-quote="tetrasodium" data-source="post: 8976625" data-attributes="member: 93670"><p>That would create multiple problems & is avoiding the problem that you yourself noted earlier...</p><p></p><p>Ranged attack ranges are dramatically overinflated for d&d for this very reason. Both ranged weapons & ranged spells should be retuned to be more in line with the distances the game is actually designed for & played at. Inflating the ranges as we have now or extending move speeds to match them would only serve to raise the bar for how much work that the GM needs to do in order to prepare encounters. </p><p></p><p>Using standard 5ft squares there should be nothing that can hit any point on a <a href="https://www.nobleknight.com/Products/Mats-Chessex" target="_blank">23x26() chessex battlemat (92x130ft)& definitely not with a 34x48 megamat</a> (170x240ft). Yet there are multiple things that meet or exceed those values significantly. Even if you limit the scope to <em>only</em> starting equipment many characters can <em>enter</em> the game trivially ble to hit any point on a the regular mat & quite a few who can do the same with the giant one before gaining even a single item coin or point of experience. With the rise of VTTs this is even more critical for oned&d to course correct on because the gm can no longer just say "Yea the mat isn't big enough for your plan" & players can push the dm to show everything</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8976625, member: 93670"] That would create multiple problems & is avoiding the problem that you yourself noted earlier... Ranged attack ranges are dramatically overinflated for d&d for this very reason. Both ranged weapons & ranged spells should be retuned to be more in line with the distances the game is actually designed for & played at. Inflating the ranges as we have now or extending move speeds to match them would only serve to raise the bar for how much work that the GM needs to do in order to prepare encounters. Using standard 5ft squares there should be nothing that can hit any point on a [URL='https://www.nobleknight.com/Products/Mats-Chessex']23x26() chessex battlemat (92x130ft)& definitely not with a 34x48 megamat[/URL] (170x240ft). Yet there are multiple things that meet or exceed those values significantly. Even if you limit the scope to [I]only[/I] starting equipment many characters can [I]enter[/I] the game trivially ble to hit any point on a the regular mat & quite a few who can do the same with the giant one before gaining even a single item coin or point of experience. With the rise of VTTs this is even more critical for oned&d to course correct on because the gm can no longer just say "Yea the mat isn't big enough for your plan" & players can push the dm to show everything [/QUOTE]
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