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General Tabletop Discussion
*Dungeons & Dragons
How to simply balance ranged weapons.
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<blockquote data-quote="James Gasik" data-source="post: 8976950" data-attributes="member: 6877472"><p>Many groups don't really track ammunition (at least, that's been my experience with 5e) and even if they do, arrows don't really cost much nor do they weigh a lot, so unless you're using the Encumbrance variant, it's easy to load up on arrows between adventures, as 5e treasure rules give you fairly liberal wealth.</p><p></p><p>Now granted, in a game where you don't have easy access to a base, this might become a problem. Personally, I haven't bothered to track ammunition since 4e, since I don't particularly see the point of letting magic users throw cantrip attacks all day long, and taxing a guy small amounts of gold to use a bow; instead I use something like lifestyle expenses and just deduct a small portion of earned treasure to cover incidentals like this just to keep the game rolling. I've found if you enforce stuff like rations and ammunition, players will just find some way to end run around anything they find obnoxious anyways, so it's easier to just cut out the middleman (Note: I tell my players I'm doing this and they haven't complained).</p><p></p><p>So from my perspective, I'd rather adjust the mechanical balance then relying on money and making it a nuisance for the players to play the game. YMMV, of course.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8976950, member: 6877472"] Many groups don't really track ammunition (at least, that's been my experience with 5e) and even if they do, arrows don't really cost much nor do they weigh a lot, so unless you're using the Encumbrance variant, it's easy to load up on arrows between adventures, as 5e treasure rules give you fairly liberal wealth. Now granted, in a game where you don't have easy access to a base, this might become a problem. Personally, I haven't bothered to track ammunition since 4e, since I don't particularly see the point of letting magic users throw cantrip attacks all day long, and taxing a guy small amounts of gold to use a bow; instead I use something like lifestyle expenses and just deduct a small portion of earned treasure to cover incidentals like this just to keep the game rolling. I've found if you enforce stuff like rations and ammunition, players will just find some way to end run around anything they find obnoxious anyways, so it's easier to just cut out the middleman (Note: I tell my players I'm doing this and they haven't complained). So from my perspective, I'd rather adjust the mechanical balance then relying on money and making it a nuisance for the players to play the game. YMMV, of course. [/QUOTE]
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