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General Tabletop Discussion
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How to simply balance ranged weapons.
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<blockquote data-quote="tetrasodium" data-source="post: 8976985" data-attributes="member: 93670"><p>5e takes the design elements that might make limited ammo meaningful & designs them in a way that makes them self nullify their impact.</p><p></p><ul> <li data-xf-list-type="ul">What negative thing happens if you don't store your arrows in a quiver?<ul> <li data-xf-list-type="ul">Nothing with no downside because 5e left out container rules</li> </ul></li> <li data-xf-list-type="ul">What negative thing happens if you do store them in a quiver but feel like you need two or three or five quivers filled with arrows?<ul> <li data-xf-list-type="ul">Nothing because body slot rules were left out so the quiver isn't competing with anything including other quivers. If the GM wants to fight to limit a PC to one quiver there is basically nothing in the rules to help support that GM or even present an obstacle for a player if the player feels that carrying multiple quivers is a thing they can do.</li> </ul></li> <li data-xf-list-type="ul">What negative thing happens if the ranged character with multiple quivers has low strength?<ul> <li data-xf-list-type="ul">absolutely nothing because on top of failing to include container or body slot rules 5e went a step further & included carry capacity rules that are so generous they don't really even start to matter unless somehow the majority of the group has strength well under 8 & even then it probably won't much matter due to the excess.</li> </ul></li> <li data-xf-list-type="ul">What negative thing happens if you need to spend large amounts on arrows?<ul> <li data-xf-list-type="ul">Nothing because arrows are incredibly cheap even for low level PCs and PCs of any level don't need to spend money on improving gear or whatever.</li> </ul></li> <li data-xf-list-type="ul">Shooting into melee penalties?<ul> <li data-xf-list-type="ul">Gone</li> </ul></li> <li data-xf-list-type="ul">Range increments?<ul> <li data-xf-list-type="ul">Gone.. disadvantage at long range but that's not only multiple chessex mats but often multiple physical tables worth of distance...</li> </ul></li> <li data-xf-list-type="ul">Shooting through cover<ul> <li data-xf-list-type="ul">"screw that I have sharpshooter"</li> </ul></li> <li data-xf-list-type="ul">GM sez "you can't see that far" or similar<ul> <li data-xf-list-type="ul">Again nothing in the rules supports this pure naked disarm by GM fiat.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8976985, member: 93670"] 5e takes the design elements that might make limited ammo meaningful & designs them in a way that makes them self nullify their impact. [LIST] [*]What negative thing happens if you don't store your arrows in a quiver? [LIST] [*]Nothing with no downside because 5e left out container rules [/LIST] [*]What negative thing happens if you do store them in a quiver but feel like you need two or three or five quivers filled with arrows? [LIST] [*]Nothing because body slot rules were left out so the quiver isn't competing with anything including other quivers. If the GM wants to fight to limit a PC to one quiver there is basically nothing in the rules to help support that GM or even present an obstacle for a player if the player feels that carrying multiple quivers is a thing they can do. [/LIST] [*]What negative thing happens if the ranged character with multiple quivers has low strength? [LIST] [*]absolutely nothing because on top of failing to include container or body slot rules 5e went a step further & included carry capacity rules that are so generous they don't really even start to matter unless somehow the majority of the group has strength well under 8 & even then it probably won't much matter due to the excess. [/LIST] [*]What negative thing happens if you need to spend large amounts on arrows? [LIST] [*]Nothing because arrows are incredibly cheap even for low level PCs and PCs of any level don't need to spend money on improving gear or whatever. [/LIST] [*]Shooting into melee penalties? [LIST] [*]Gone [/LIST] [*]Range increments? [LIST] [*]Gone.. disadvantage at long range but that's not only multiple chessex mats but often multiple physical tables worth of distance... [/LIST] [*]Shooting through cover [LIST] [*]"screw that I have sharpshooter" [/LIST] [*]GM sez "you can't see that far" or similar [LIST] [*]Again nothing in the rules supports this pure naked disarm by GM fiat. [/LIST] [/LIST] [/QUOTE]
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