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General Tabletop Discussion
*Dungeons & Dragons
How to simply balance ranged weapons.
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<blockquote data-quote="James Gasik" data-source="post: 8977084" data-attributes="member: 6877472"><p>I recall an adventure where our party was tasked to take out some mounted bandits who were preying on merchants along this trade route. Our Ranger allowed us to stay off the main road and move through the forest to the side of it.</p><p></p><p>The DM tells us we hear the sounds of horses, so we poke our heads out of the treeline to see riders wearing red armor (identifying them as the bandits in question) coming down the road. Our melee Fighter said he was running towards the riders. The rest of us took out bows and crossbows.</p><p></p><p>The Fighter was one turn away from getting to swing his sword when all the bandits were killed. We never again had an encounter with an easy ranged firing solution for the rest of that campaign.</p><p></p><p>Most DM's, as Amrunril pointed out, know to avoid encounters such as this like the plague (no doubt learning the hard way), so they are usually not the norm. But even in smaller encounters, the ability to just start piling on damage without having to close is a huge advantage all of it's own, and many encounters end with the ranged characters not having taken damage at all!</p><p></p><p>Now obviously, somebody has to be in melee range (usually), because if everyone is ranged, no one is, and enemies will get in your face. But this still isn't much fun for whoever is in melee, as they take the lion's share of attacks and have to deal with all the nuisances of being in melee range with foes. I wonder how many players look upon the ranged damage dealers with envy, as they put out really good damage while being relatively unbothered by the proceedings.</p><p></p><p>And of course, if you are a Fighter or Ranger with 17 AC and a gob of hit points, you can take your share of bumps if someone does get in your face while either switching to a rapier or firing without penalty thanks to Crossbow Expert.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8977084, member: 6877472"] I recall an adventure where our party was tasked to take out some mounted bandits who were preying on merchants along this trade route. Our Ranger allowed us to stay off the main road and move through the forest to the side of it. The DM tells us we hear the sounds of horses, so we poke our heads out of the treeline to see riders wearing red armor (identifying them as the bandits in question) coming down the road. Our melee Fighter said he was running towards the riders. The rest of us took out bows and crossbows. The Fighter was one turn away from getting to swing his sword when all the bandits were killed. We never again had an encounter with an easy ranged firing solution for the rest of that campaign. Most DM's, as Amrunril pointed out, know to avoid encounters such as this like the plague (no doubt learning the hard way), so they are usually not the norm. But even in smaller encounters, the ability to just start piling on damage without having to close is a huge advantage all of it's own, and many encounters end with the ranged characters not having taken damage at all! Now obviously, somebody has to be in melee range (usually), because if everyone is ranged, no one is, and enemies will get in your face. But this still isn't much fun for whoever is in melee, as they take the lion's share of attacks and have to deal with all the nuisances of being in melee range with foes. I wonder how many players look upon the ranged damage dealers with envy, as they put out really good damage while being relatively unbothered by the proceedings. And of course, if you are a Fighter or Ranger with 17 AC and a gob of hit points, you can take your share of bumps if someone does get in your face while either switching to a rapier or firing without penalty thanks to Crossbow Expert. [/QUOTE]
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