Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to simply balance ranged weapons.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 8977338" data-attributes="member: 7035894"><p>Most of these hypothetical scenarios don't apply to the game as it is actually played. In actual games, the two main ranged classes are not considered that great, and you don't really need a ranged specialist in your party, not the way you need a tank, a caster, and a healer. Or if you do, it's not for their ranged attacks but for their scouting abilities. I run plenty of wilderness encounters and long range archery duels just don't happen. Nor do you see many scenarios that favour ranged attacks in published materials, especially when compared to the number of encounters that are built around melee battles.</p><p></p><p>The reality of encounters in D&D is that they overwhelmingly take place in tight quarters with lots of obstacles available. Long range is seldom a factor for bows/x-bows, and in general you wouldn't want any party members to be that far away from the fight anyway. Hypothetical arguments aside, ranged attacks are not a problem in the game as it is currently designed. Unless you are designing encounters just to favour ranged attackers, in which case, do less of that.</p><p></p><p></p><p></p><p>"Absent terrain/visibility restrictions" - okay, so basically never. Parties have outdoor encounters <em>all the time</em> and melee characters do just fine. Excellent, even. No DM ever sets up an encounter where the PC has no choice but to endure 6 rounds of ranged attacks to get into combat. The only way that happens is if the DM is being malicious, or the players are choosing to do something idiotic.</p><p></p><p>If the DM presented me with a situation where my fighter had to charge for six rounds through wide open terrain in order to reach a ranged attacker, I am going to assume that the message is "find another way." And we would retreat and figure out a plan, look for the secret entrance that is no doubt nearby, use an invisibility spell, circle around to behind the archer, or whatever. If I just Leroy Jenkins it, I deserve what happens.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8977338, member: 7035894"] Most of these hypothetical scenarios don't apply to the game as it is actually played. In actual games, the two main ranged classes are not considered that great, and you don't really need a ranged specialist in your party, not the way you need a tank, a caster, and a healer. Or if you do, it's not for their ranged attacks but for their scouting abilities. I run plenty of wilderness encounters and long range archery duels just don't happen. Nor do you see many scenarios that favour ranged attacks in published materials, especially when compared to the number of encounters that are built around melee battles. The reality of encounters in D&D is that they overwhelmingly take place in tight quarters with lots of obstacles available. Long range is seldom a factor for bows/x-bows, and in general you wouldn't want any party members to be that far away from the fight anyway. Hypothetical arguments aside, ranged attacks are not a problem in the game as it is currently designed. Unless you are designing encounters just to favour ranged attackers, in which case, do less of that. "Absent terrain/visibility restrictions" - okay, so basically never. Parties have outdoor encounters [I]all the time[/I] and melee characters do just fine. Excellent, even. No DM ever sets up an encounter where the PC has no choice but to endure 6 rounds of ranged attacks to get into combat. The only way that happens is if the DM is being malicious, or the players are choosing to do something idiotic. If the DM presented me with a situation where my fighter had to charge for six rounds through wide open terrain in order to reach a ranged attacker, I am going to assume that the message is "find another way." And we would retreat and figure out a plan, look for the secret entrance that is no doubt nearby, use an invisibility spell, circle around to behind the archer, or whatever. If I just Leroy Jenkins it, I deserve what happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to simply balance ranged weapons.
Top