Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to simply balance ranged weapons.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 8977983" data-attributes="member: 7040941"><p>Ironically, adding onto my last comment, the realism of ranged weaponry tending to be superior to that of melee is hamstringed by not actually being realistic. </p><p></p><p>As noted, without any mechanical meaning behind damage types, nearly all martial attacks are mechanically identical with the only difference being the range at which they can be applied, which as a result means higher range is always better regardless of the circumstances. </p><p></p><p>Even with some of the other suggestions here, that issue isn't really resolved. Punishing shooting in melee range of an opponent doesn't go far enough in making up the difference simply because most aren't going to be just sitting still facetanking when trying to attack at range; you may as well just fight with melee at that point for all it matters. </p><p></p><p>But, with damage types mattering, the realism goes up. Ranged weaponry on the whole is generally only going to be able to deal piercing damage. And in a fantasy world, its not unrealistic to say that fantasy creatures will have distinct resistances, if not active defenses, against such damage. </p><p></p><p>Ranged then becomes powerful and optimal when not resisted, and is balanced out by being suboptimal when it is. </p><p></p><p>And moreover, what this then lets you do is justify to players actually using both range and melee on one character, fulfilling the classic fantasy of Archer characters, which almost all of which seldom use <em>only</em> their bow. </p><p></p><p>Hawkeye, Legolas, Robin Hood, etc all swap into melee weapons when the time calls for it. With Ranged weaponry being as so shallowly powerful as they are in 5e, you can't actually emulate those characters without gimping yourself.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8977983, member: 7040941"] Ironically, adding onto my last comment, the realism of ranged weaponry tending to be superior to that of melee is hamstringed by not actually being realistic. As noted, without any mechanical meaning behind damage types, nearly all martial attacks are mechanically identical with the only difference being the range at which they can be applied, which as a result means higher range is always better regardless of the circumstances. Even with some of the other suggestions here, that issue isn't really resolved. Punishing shooting in melee range of an opponent doesn't go far enough in making up the difference simply because most aren't going to be just sitting still facetanking when trying to attack at range; you may as well just fight with melee at that point for all it matters. But, with damage types mattering, the realism goes up. Ranged weaponry on the whole is generally only going to be able to deal piercing damage. And in a fantasy world, its not unrealistic to say that fantasy creatures will have distinct resistances, if not active defenses, against such damage. Ranged then becomes powerful and optimal when not resisted, and is balanced out by being suboptimal when it is. And moreover, what this then lets you do is justify to players actually using both range and melee on one character, fulfilling the classic fantasy of Archer characters, which almost all of which seldom use [I]only[/I] their bow. Hawkeye, Legolas, Robin Hood, etc all swap into melee weapons when the time calls for it. With Ranged weaponry being as so shallowly powerful as they are in 5e, you can't actually emulate those characters without gimping yourself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to simply balance ranged weapons.
Top