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Community
General Tabletop Discussion
*Dungeons & Dragons
How to simply balance ranged weapons.
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<blockquote data-quote="Blue" data-source="post: 8978023" data-attributes="member: 20564"><p>This is a large buff to ranged weapons if it's replacing the current gaining Disadvantage if a foe is adjacent. </p><p></p><p>If your main attacks are ranged weapon, disadvantage on your action is a huge penalty. Trading that away for an opportunity attack that (a) might not have a reaction to use, (b) might miss, and (c) is a smaller penalty is making your action more likely wasted is a big advantage to ranged weapon wielders.</p><p></p><p>And if it's not a a replacement, it's redundant because disadvantage on those attacks will already pretty much always prevent them from being made anyway. If your choice is to move away and take an OA, or not move away and take an OA <em>and</em> have disadvantage, then characters will always move making this completely redundant except in a few corner cases.</p><p></p><p>So either it's a buff when we want a nerf, or it's a rule that will never come into play. Both cases don't pass the test for adding a rule.</p><p></p><p></p><p>Does the same thing happen with ranged spell attacks? Why or why not, both gamist and in-world narrative please. And if it does, does it also happen with other spells - same gamist & in-world narrative question.</p><p></p><p>Also, since ranged attackers usually are at, well, range, and less likely to be attacked, is this that big of a penalty in the first place?</p></blockquote><p></p>
[QUOTE="Blue, post: 8978023, member: 20564"] This is a large buff to ranged weapons if it's replacing the current gaining Disadvantage if a foe is adjacent. If your main attacks are ranged weapon, disadvantage on your action is a huge penalty. Trading that away for an opportunity attack that (a) might not have a reaction to use, (b) might miss, and (c) is a smaller penalty is making your action more likely wasted is a big advantage to ranged weapon wielders. And if it's not a a replacement, it's redundant because disadvantage on those attacks will already pretty much always prevent them from being made anyway. If your choice is to move away and take an OA, or not move away and take an OA [I]and[/I] have disadvantage, then characters will always move making this completely redundant except in a few corner cases. So either it's a buff when we want a nerf, or it's a rule that will never come into play. Both cases don't pass the test for adding a rule. Does the same thing happen with ranged spell attacks? Why or why not, both gamist and in-world narrative please. And if it does, does it also happen with other spells - same gamist & in-world narrative question. Also, since ranged attackers usually are at, well, range, and less likely to be attacked, is this that big of a penalty in the first place? [/QUOTE]
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How to simply balance ranged weapons.
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