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General Tabletop Discussion
D&D Older Editions
How to speed up combat?
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<blockquote data-quote="meltdownpass" data-source="post: 8218503" data-attributes="member: 7029921"><p>I agree with this. 4E lends itself to really fun and dynamic battlefields. I also tend to think that, like most miniatures wargames (because, IMO 4E is a tabletop miniatures wargame) -- You want to avoid having the game be "Fight until every last enemy is cleared off the board." It's a good idea to think about most fights as having objectives other than "Exterminate."</p><ul> <li data-xf-list-type="ul">FantasyKingdom is under attack! Blow the horns on the towers to alert the people before the Orcs can destroy the horns & succeed at their sneak attack!</li> <li data-xf-list-type="ul">Your ship is being grappled by the Kraken! Distract the Kraken long enough so the crew can unfurl the mainsail and get away!</li> <li data-xf-list-type="ul">ImportantNPC is being kidnapped! Keep enemies pinned down so they realize they can't take him & flee!</li> <li data-xf-list-type="ul">Villain is going to complete his dark ritual! Destroy the artifacts powering his ritual before it completes and he summons BigBad!</li> <li data-xf-list-type="ul">The reinforcement guards will arrive soon! Get the key information and escape before they arrive!</li> <li data-xf-list-type="ul">Volcano is erupting! Get out of there before the magma flows or falling rocks kill everyone!</li> </ul><p>You ideally want to encourage players to do things like, "I topple this brazer on the enemies, dealing fire damage" or, "I swing from the tapestry to breach the gap." This can seem like a lot to keep track of, but IMO with 4E the math of the rules are fairly easy to understand so it's simple to build up a library of terrain features and non-standard action ideas and have them on-call.</p><p></p><p>At its best, the easy-to-understand math of the 4E system empowers a GM to let a player say, "I grab a beer mug and smash the drunk Orc over the head" and the GM can easily adjudicate this does Level/PowerAppropriate effect for the action, without missing a beat. <em>Unfortunately </em>the way 4E is often run is, "You can't do that because it's not a power on your sheet."</p></blockquote><p></p>
[QUOTE="meltdownpass, post: 8218503, member: 7029921"] I agree with this. 4E lends itself to really fun and dynamic battlefields. I also tend to think that, like most miniatures wargames (because, IMO 4E is a tabletop miniatures wargame) -- You want to avoid having the game be "Fight until every last enemy is cleared off the board." It's a good idea to think about most fights as having objectives other than "Exterminate." [LIST] [*]FantasyKingdom is under attack! Blow the horns on the towers to alert the people before the Orcs can destroy the horns & succeed at their sneak attack! [*]Your ship is being grappled by the Kraken! Distract the Kraken long enough so the crew can unfurl the mainsail and get away! [*]ImportantNPC is being kidnapped! Keep enemies pinned down so they realize they can't take him & flee! [*]Villain is going to complete his dark ritual! Destroy the artifacts powering his ritual before it completes and he summons BigBad! [*]The reinforcement guards will arrive soon! Get the key information and escape before they arrive! [*]Volcano is erupting! Get out of there before the magma flows or falling rocks kill everyone! [/LIST] You ideally want to encourage players to do things like, "I topple this brazer on the enemies, dealing fire damage" or, "I swing from the tapestry to breach the gap." This can seem like a lot to keep track of, but IMO with 4E the math of the rules are fairly easy to understand so it's simple to build up a library of terrain features and non-standard action ideas and have them on-call. At its best, the easy-to-understand math of the 4E system empowers a GM to let a player say, "I grab a beer mug and smash the drunk Orc over the head" and the GM can easily adjudicate this does Level/PowerAppropriate effect for the action, without missing a beat. [I]Unfortunately [/I]the way 4E is often run is, "You can't do that because it's not a power on your sheet." [/QUOTE]
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