Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
How to speed up combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8218585" data-attributes="member: 82106"><p>Right. I tend to play in a bit more of a 'Dungeon World-esque' fashion where the GM is the one deciding the details of the threat, at least at the "here's what is in this scene" level. The fighter maybe has made it clear he hates and loathes giant spiders and has a personal quest to wipe them out wherever he finds them. Well, guess what he finds! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Note that 4e provides Quest as a thing, but also I'm sure there are backgrounds, feats, PPs, etc. that all say, or can be flavored to say, "give me giant spiders." </p><p></p><p>SCs, as described in the DMG2, should never ever be static things like "there's a rock in the way." Frankly I wouldn't even make that a Skill/Ability check, since failure isn't interesting. In DW parlance it is more of a 'soft move' like "Bad News, the passage ahead is partly blocked, it will take a while to clear, and in the meantime your torches are burning and you are boxed in if anything comes up behind you." Obviously you can apply this as an ELEMENT of an SC, it is perfectly fine there. So your 'traverse the crypt' is perfect here, not withstanding a few differences in how we frame things. 4e sticks to the traditional concepts here, in theory, which is one of the reasons it is a bit of an oddball transitional game.</p><p></p><p>Anyway, many people have suggested 'better' SC-like mechanics, such as clocks and whatnot ala BitD. 4e however does lack some of the detailed check mechanics of BitD, so I'm not sure that is something that can just be dropped in.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8218585, member: 82106"] Right. I tend to play in a bit more of a 'Dungeon World-esque' fashion where the GM is the one deciding the details of the threat, at least at the "here's what is in this scene" level. The fighter maybe has made it clear he hates and loathes giant spiders and has a personal quest to wipe them out wherever he finds them. Well, guess what he finds! :) Note that 4e provides Quest as a thing, but also I'm sure there are backgrounds, feats, PPs, etc. that all say, or can be flavored to say, "give me giant spiders." SCs, as described in the DMG2, should never ever be static things like "there's a rock in the way." Frankly I wouldn't even make that a Skill/Ability check, since failure isn't interesting. In DW parlance it is more of a 'soft move' like "Bad News, the passage ahead is partly blocked, it will take a while to clear, and in the meantime your torches are burning and you are boxed in if anything comes up behind you." Obviously you can apply this as an ELEMENT of an SC, it is perfectly fine there. So your 'traverse the crypt' is perfect here, not withstanding a few differences in how we frame things. 4e sticks to the traditional concepts here, in theory, which is one of the reasons it is a bit of an oddball transitional game. Anyway, many people have suggested 'better' SC-like mechanics, such as clocks and whatnot ala BitD. 4e however does lack some of the detailed check mechanics of BitD, so I'm not sure that is something that can just be dropped in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
How to speed up combat?
Top