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<blockquote data-quote="AbdulAlhazred" data-source="post: 8220037" data-attributes="member: 82106"><p>The problem with all these sorts of ideas is the lack of progression. IMHO the #1 characteristic of D&D which has kept it in the forefront of RPGs all these years is the focus on a very strong ramp up of character power. Every character progresses. The player feels a sense of material accomplishment in achieving a new level of play, and part of that involves taking on the more and more potent monsters in the 'monster ladder'. You start out as a newb who gets to play with bugs, zombies, and goblins, and then you advance. Pretty soon its orcs and hobgoblins, and then its bugbears, ogres, and ghouls. That's just the start though, you always have the prospect of someday taking on the mighty dragons, and eventually the biggest game of all, the terrifying Demon Lords. </p><p></p><p>I believe this formula is the strongest and most consistent element of D&D, and I don't think it is a smart design move to eliminate it. I'm willing to consider if it is always needed in every type of game, and whether it cannot be tweaked, either just to make it better over all, or for specific sub-genre or whatever. Still, it is a core concept. I would get rid of hit points, armor class, even ability scores before I would do away with the core concept of advancement as it exists in the game today.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8220037, member: 82106"] The problem with all these sorts of ideas is the lack of progression. IMHO the #1 characteristic of D&D which has kept it in the forefront of RPGs all these years is the focus on a very strong ramp up of character power. Every character progresses. The player feels a sense of material accomplishment in achieving a new level of play, and part of that involves taking on the more and more potent monsters in the 'monster ladder'. You start out as a newb who gets to play with bugs, zombies, and goblins, and then you advance. Pretty soon its orcs and hobgoblins, and then its bugbears, ogres, and ghouls. That's just the start though, you always have the prospect of someday taking on the mighty dragons, and eventually the biggest game of all, the terrifying Demon Lords. I believe this formula is the strongest and most consistent element of D&D, and I don't think it is a smart design move to eliminate it. I'm willing to consider if it is always needed in every type of game, and whether it cannot be tweaked, either just to make it better over all, or for specific sub-genre or whatever. Still, it is a core concept. I would get rid of hit points, armor class, even ability scores before I would do away with the core concept of advancement as it exists in the game today. [/QUOTE]
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