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D&D Older Editions
How to speed up combat?
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<blockquote data-quote="overgeeked" data-source="post: 8223297" data-attributes="member: 86653"><p>I get there’s a point at which you can’t generalize and have to slip into hyperbole, but come on. At 1st level every class except thieves, assassins, m-u, and illusionist in AD&D hits AC3 on a 17+/d20. Those four hit AC4 on a 17+/d20. The variety of ACs is wild. Most low hit dice monsters have an AC around 5. So claiming everyone always needs a 17 to-hit anything is beyond hyperbole.</p><p></p><p>I played AD&D between once a week and once a month from 1984 through 2008. In that whole time we had maybe 3-4 combats last longer than an 60-90 minutes. And those were the epic finales of campaigns. At our fastest near the end of 4E our shortest combat was 2 1/2-3 hours. And it was a dill slog. </p><p></p><p>The list of “substantial” monsters who have less than 3 attacks/round is long. It includes giants, golems, and liches amongst many others.</p><p></p><p>The rules for breaking off from melee are on page 70 of the DMG.</p><p></p><p>D&D isn’t about doing what’s optimal, it’s about having fun exploring a fantasy milieu.</p><p></p><p>At this point I honestly need you to give me a specific, concrete example of what you think best practices are for running 4E because your experience and mine are so diametrically opposed that even if we are talking about the same game we don’t share a common frame of reference.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8223297, member: 86653"] I get there’s a point at which you can’t generalize and have to slip into hyperbole, but come on. At 1st level every class except thieves, assassins, m-u, and illusionist in AD&D hits AC3 on a 17+/d20. Those four hit AC4 on a 17+/d20. The variety of ACs is wild. Most low hit dice monsters have an AC around 5. So claiming everyone always needs a 17 to-hit anything is beyond hyperbole. I played AD&D between once a week and once a month from 1984 through 2008. In that whole time we had maybe 3-4 combats last longer than an 60-90 minutes. And those were the epic finales of campaigns. At our fastest near the end of 4E our shortest combat was 2 1/2-3 hours. And it was a dill slog. The list of “substantial” monsters who have less than 3 attacks/round is long. It includes giants, golems, and liches amongst many others. The rules for breaking off from melee are on page 70 of the DMG. D&D isn’t about doing what’s optimal, it’s about having fun exploring a fantasy milieu. At this point I honestly need you to give me a specific, concrete example of what you think best practices are for running 4E because your experience and mine are so diametrically opposed that even if we are talking about the same game we don’t share a common frame of reference. [/QUOTE]
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