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How to Spend A Lot of Time Not Making Money
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<blockquote data-quote="gamerprinter" data-source="post: 8849315" data-attributes="member: 50895"><p>Well since I have yet to release a D&D 5e product, even though I am working on one now, I cannot say much about the DM's Guild, however, owned by the same company is DrivethruRPG, which I've been a publisher since 2010, and have made many thousands of dollars over that time. Of course unlike most publishers who begin as author/game designers, which I have skills in as well, but I started in the industry as a pro cartographer and illustrator. So my publications are rich in art, but I create all the art myself. I used to be a prolific cartographer for many publishers including Legendary Games, Kobold Press, E. N. Publishing, Paizo Publishing, and many others, today, I tend not to accept commission work as it gets in the way of my publishing schedule. It hasn't made me rich, but I'm growing all the time and earning more all the time.</p><p></p><p>One of my mentors, Steven Russell (rest in peace), told me game publishing involves the 'long tail of marketing', which is while you can get a successful product once in a while with major sales, for the most part, you'll be earning money by have a stable of many products. Steve told me, his goal had been achieving 100 products created. In RPG sales you tend to get a few sales each month for each product you offer. If you only offer 10 products, for instance, you can only earn a nominal month-to-month income. However, if you have a 100 products available and you get a few sales of each product - only then are you earning a decent income stream. So if you plan to continue being a publisher, and waiting for when those reliable profits to you going need at least 83 more products. I have a little over 60 products now, myself.</p><p></p><p>Maybe that won't help you, but it's some reality and production goals if you want to be more successful in RPG publishing.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8849315, member: 50895"] Well since I have yet to release a D&D 5e product, even though I am working on one now, I cannot say much about the DM's Guild, however, owned by the same company is DrivethruRPG, which I've been a publisher since 2010, and have made many thousands of dollars over that time. Of course unlike most publishers who begin as author/game designers, which I have skills in as well, but I started in the industry as a pro cartographer and illustrator. So my publications are rich in art, but I create all the art myself. I used to be a prolific cartographer for many publishers including Legendary Games, Kobold Press, E. N. Publishing, Paizo Publishing, and many others, today, I tend not to accept commission work as it gets in the way of my publishing schedule. It hasn't made me rich, but I'm growing all the time and earning more all the time. One of my mentors, Steven Russell (rest in peace), told me game publishing involves the 'long tail of marketing', which is while you can get a successful product once in a while with major sales, for the most part, you'll be earning money by have a stable of many products. Steve told me, his goal had been achieving 100 products created. In RPG sales you tend to get a few sales each month for each product you offer. If you only offer 10 products, for instance, you can only earn a nominal month-to-month income. However, if you have a 100 products available and you get a few sales of each product - only then are you earning a decent income stream. So if you plan to continue being a publisher, and waiting for when those reliable profits to you going need at least 83 more products. I have a little over 60 products now, myself. Maybe that won't help you, but it's some reality and production goals if you want to be more successful in RPG publishing. [/QUOTE]
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