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How to spice up this chimera/trap encounter?
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<blockquote data-quote="pdzoch" data-source="post: 6965724" data-attributes="member: 80982"><p>Well, here is my feeble attempt. You are much better at this than I am. You could always make the creature last longer than 3 rounds, or bring more chimera's in on the encounter, or allow the chimera to heal between re-summons.</p><p></p><p>But to make this an interesting encounter, I think you would want to mix it up a little, create some tensions, urgency, and uncertainty.</p><p></p><p>I've always liked the idea that the dragon head could be something other than a red dragon and the breath could be something other than fire. I think 3 rounds is not very long and it is possible the characters might not kill it before it disappears.</p><p></p><p>How about tying the patterns on the floor to the type of chimera it summons? Failure to stay on the establish pattern causes the chimera to "re-summon" a new chimera (with fresh HP) with a different dragon head (keeping the characters off guard and preventing the dosing of any resistances to selected breath type from being predictable.) And of course, lock the door.</p><p></p><p>This will require the party to defeat the monster quickly, and control their movements, to prevent a refresh of the monster with a different dragon head.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6965724, member: 80982"] Well, here is my feeble attempt. You are much better at this than I am. You could always make the creature last longer than 3 rounds, or bring more chimera's in on the encounter, or allow the chimera to heal between re-summons. But to make this an interesting encounter, I think you would want to mix it up a little, create some tensions, urgency, and uncertainty. I've always liked the idea that the dragon head could be something other than a red dragon and the breath could be something other than fire. I think 3 rounds is not very long and it is possible the characters might not kill it before it disappears. How about tying the patterns on the floor to the type of chimera it summons? Failure to stay on the establish pattern causes the chimera to "re-summon" a new chimera (with fresh HP) with a different dragon head (keeping the characters off guard and preventing the dosing of any resistances to selected breath type from being predictable.) And of course, lock the door. This will require the party to defeat the monster quickly, and control their movements, to prevent a refresh of the monster with a different dragon head. [/QUOTE]
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How to spice up this chimera/trap encounter?
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