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How to spice up this chimera/trap encounter?
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<blockquote data-quote="Blue" data-source="post: 6966239" data-attributes="member: 20564"><p>I'm not familiar with the adventure so some fo my ideas may have questions imbedded in them.</p><p></p><p>First, is a chimera particularly flavorful to the adventure? If not it's always easy to trade up to something or somethings.</p><p></p><p>Second, I can definitely see some Lair action (or even Legendary actions) granted by the mosaic to those not wearing the Rings of Returning. This could just pwoer it up and make it a viable point if some PCs have found and are wearing them that's useful even if not everyone has one. Not knowing the magics (besides summoning) I don't have thematic sugestions, but maybe things that shore up the chimera's weaknesses (both tactical and mechanical) or do otherwise direct boosts (life draining that heals/buffs the chimera).</p><p></p><p>Third, since we've already established the mosaic as summoning, perhaps more chimeras. As in it starts with a reasonable number that the PCs treat it as a combat encounter, but then more keep coming and the PCs need to realize it's a puzzle encounter with much hurting happening until it's solved. Giving them a round of "oh, we just have to kill them" so they make assumptions is a good way to throw this twist at them.</p></blockquote><p></p>
[QUOTE="Blue, post: 6966239, member: 20564"] I'm not familiar with the adventure so some fo my ideas may have questions imbedded in them. First, is a chimera particularly flavorful to the adventure? If not it's always easy to trade up to something or somethings. Second, I can definitely see some Lair action (or even Legendary actions) granted by the mosaic to those not wearing the Rings of Returning. This could just pwoer it up and make it a viable point if some PCs have found and are wearing them that's useful even if not everyone has one. Not knowing the magics (besides summoning) I don't have thematic sugestions, but maybe things that shore up the chimera's weaknesses (both tactical and mechanical) or do otherwise direct boosts (life draining that heals/buffs the chimera). Third, since we've already established the mosaic as summoning, perhaps more chimeras. As in it starts with a reasonable number that the PCs treat it as a combat encounter, but then more keep coming and the PCs need to realize it's a puzzle encounter with much hurting happening until it's solved. Giving them a round of "oh, we just have to kill them" so they make assumptions is a good way to throw this twist at them. [/QUOTE]
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How to spice up this chimera/trap encounter?
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