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How to spice up this chimera/trap encounter?
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<blockquote data-quote="Quickleaf" data-source="post: 6966268" data-attributes="member: 20323"><p>I don't think the chimera is particularly flavorful to the adventure, no. It's not that it doesn't fit, it's just neither here nor there; it's clearly a summoned monster (but why would a mage summon a creature whose main asset is the ability to fly in an enclosed space?).</p><p></p><p>[SBLOCK=In spoilers because we're running this game on ENWorld and I don't want players seeing]</p><p>The adventure's premise is to free a princess who looks live a prince's beloved. The prince has charmed her and taken her captive; he's been polymorphed by a wicked mage and in the process went a little nuts. The mage polymorphed him because the prince was to elope with his daughter. Outraged at his daughter, the mage turned her into a statue. The PCs come in to rescue the princess originally, but end up on a quest to reunite prince & mage's daughter. I'm adding a few more layers in my own game, but that's the gist of the original.</p><p></p><p>The dungeon is the <strong>Fortress of Nazir al-Azrad</strong>, the hidden redoubt of a wicked mage in a desert mountain fissure. This room is literally the first room of the dungeon after wending through the fissure. The mage commands a magic called the White Flame, which is a bizarre heatless flame which heals/rejuvenates creatures entering it (and grants the mage immortality)...however it does this by transferring any damage/conditions to creatures imprisoned in the crystals that the flame causes to grow. This White Flame grants his mortal followers some damage resistances and they can use their <em>rings of returning</em> to teleport back to it to heal up. Remind me a bit of the AD&D Positive Energy Plane / Plane of Radiance.</p><p></p><p>EDIT: I've also created Nazir's spellbook, based on the spells listed for the NPC and on other spell effects described in the dungeon that he would have cast...</p><p></p><p><strong>Nazir’s Spellbook</strong></p><p>1st level:<em> attract evil eye*, charm person, detect magic, false life, mage armor, magic missile</em></p><p>2nd level: <em>arcane lock, continual flame, detect thoughts, mirror image, see invisibility, web</em></p><p>3rd level: <em>dispel magic, fly, haste, hold person, sending, slow</em></p><p>4th level:<em> confusion, dimension door, greater invisibility, hallucinatory terrain</em></p><p>5th level: <em>geas, hold monster, telekinesis, teleportation circle, wall of stone</em></p><p>6th level: <em>disintegrate, flesh to stone, magic jar</em></p><p>7th level: <em>force cage, teleport</em></p><p>8th level: <em>dominate monster, power word stun</em></p><p>9th level: <em>true polymorph</em></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6966268, member: 20323"] I don't think the chimera is particularly flavorful to the adventure, no. It's not that it doesn't fit, it's just neither here nor there; it's clearly a summoned monster (but why would a mage summon a creature whose main asset is the ability to fly in an enclosed space?). [SBLOCK=In spoilers because we're running this game on ENWorld and I don't want players seeing] The adventure's premise is to free a princess who looks live a prince's beloved. The prince has charmed her and taken her captive; he's been polymorphed by a wicked mage and in the process went a little nuts. The mage polymorphed him because the prince was to elope with his daughter. Outraged at his daughter, the mage turned her into a statue. The PCs come in to rescue the princess originally, but end up on a quest to reunite prince & mage's daughter. I'm adding a few more layers in my own game, but that's the gist of the original. The dungeon is the [B]Fortress of Nazir al-Azrad[/B], the hidden redoubt of a wicked mage in a desert mountain fissure. This room is literally the first room of the dungeon after wending through the fissure. The mage commands a magic called the White Flame, which is a bizarre heatless flame which heals/rejuvenates creatures entering it (and grants the mage immortality)...however it does this by transferring any damage/conditions to creatures imprisoned in the crystals that the flame causes to grow. This White Flame grants his mortal followers some damage resistances and they can use their [I]rings of returning[/I] to teleport back to it to heal up. Remind me a bit of the AD&D Positive Energy Plane / Plane of Radiance. EDIT: I've also created Nazir's spellbook, based on the spells listed for the NPC and on other spell effects described in the dungeon that he would have cast... [B]Nazir’s Spellbook[/B] 1st level:[I] attract evil eye*, charm person, detect magic, false life, mage armor, magic missile[/I] 2nd level: [I]arcane lock, continual flame, detect thoughts, mirror image, see invisibility, web[/I] 3rd level: [I]dispel magic, fly, haste, hold person, sending, slow[/I] 4th level:[I] confusion, dimension door, greater invisibility, hallucinatory terrain[/I] 5th level: [I]geas, hold monster, telekinesis, teleportation circle, wall of stone[/I] 6th level: [I]disintegrate, flesh to stone, magic jar[/I] 7th level: [I]force cage, teleport[/I] 8th level: [I]dominate monster, power word stun[/I] 9th level: [I]true polymorph[/I] [/SBLOCK] [/QUOTE]
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