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How to spice up this chimera/trap encounter?
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<blockquote data-quote="Quickleaf" data-source="post: 6966290" data-attributes="member: 20323"><p>I like the ideas of making the encoutner not just a fight, but a lateral thinking challenge. That really suits the rest of the dungeon which is a bit more "fairy tale" in feel, and involves several traps/illusions and fights that involve tricks to make them go smoother / be resolved easily.</p><p></p><p> [MENTION=80982]pdzoch[/MENTION] The idea of a new or rejuvenated chimera being (re)summoned with each misstep is apropos to the dungeon/adventure. And the idea of the heads morphing with each summoning is also apropros to the nature of a chimera. Sort of the same as what [MENTION=29387]Askaval30[/MENTION] was recommending; a recurring monster who keeps coming back with a bit of tongue-in-cheek humor/interaction with the PCs. I think that's smart because it elevates the chimera from being a boring under-level monster ill-suited to an enclosed space.</p><p></p><p>The idea of the trap polymorphing a PC into the chimera fits with the dungeon/adventure [MENTION=284]Caliban[/MENTION], though in terms of challenge four 11th level PCs vs. one chimera...the PCs are still going to stomp the polymorphed chimera... It's interesting though... Might have to experiment with that!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6966290, member: 20323"] I like the ideas of making the encoutner not just a fight, but a lateral thinking challenge. That really suits the rest of the dungeon which is a bit more "fairy tale" in feel, and involves several traps/illusions and fights that involve tricks to make them go smoother / be resolved easily. [MENTION=80982]pdzoch[/MENTION] The idea of a new or rejuvenated chimera being (re)summoned with each misstep is apropos to the dungeon/adventure. And the idea of the heads morphing with each summoning is also apropros to the nature of a chimera. Sort of the same as what [MENTION=29387]Askaval30[/MENTION] was recommending; a recurring monster who keeps coming back with a bit of tongue-in-cheek humor/interaction with the PCs. I think that's smart because it elevates the chimera from being a boring under-level monster ill-suited to an enclosed space. The idea of the trap polymorphing a PC into the chimera fits with the dungeon/adventure [MENTION=284]Caliban[/MENTION], though in terms of challenge four 11th level PCs vs. one chimera...the PCs are still going to stomp the polymorphed chimera... It's interesting though... Might have to experiment with that! [/QUOTE]
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How to spice up this chimera/trap encounter?
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