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How to spice up this chimera/trap encounter?
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<blockquote data-quote="Quickleaf" data-source="post: 6966743" data-attributes="member: 20323"><p>Good question! Right now, I have it that the PC's body vanishes into the chimera. So there is no swap. I used the term "magnetic pull" but it might better be described as mystical transmogrifying pull. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I clarified that Khaahaje is a "conversationally intelligent chimera" for just that reason (plus, there's some interaction elements to the scene that require it to be speaking). It also makes sense since elsewhere in the adventure there's an apprentice mage polymorphed into a monkey who speaks.</p><p></p><p></p><p>Another good question! In this context, I'm interpreting Khaahaje as a "collection of multiple animal intelligences, fused together by an evil corrupting will." So in that sense, it already has a conflicting nature. PCs getting absorbed are just more chefs in the kitchen, but still "fused together by an evil corrupting will." (i.e. still Chaotic Evil).</p><p></p><p>The way I'd play it at the table (er, online) is to tell all absorbed PCs what's happened to them, but that they are filled with malign evil predatory will (i.e. they are acting Chaotic Evil now), and they have control over one of the chimera's heads.</p><p></p><p></p><p>If Khaahaje is killed, it is re-summoned by a creature contacting that 20' wide strip across the center of the mosaic. If the PCs used <em>detect magic</em> or have otherwise determined that the trapped area is that 20' wide strip (not automatic when the trap is triggered), then they probably can circumvent the trap.</p><p></p><p>It's more a hazard if the PCs have to withdraw from the fortress to recoup. Then they have to keep it in mind and devise a workaround (or possibly be unaware of what the trigger was and risk triggering it again). Also, the enemy forces can respond now that the PCs have withdrawn and possibly set up an ambush with polearms to shove PCs trying to reach the copper door back into the mosaic trap.</p><p></p><p>That's all I can think of right now.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6966743, member: 20323"] Good question! Right now, I have it that the PC's body vanishes into the chimera. So there is no swap. I used the term "magnetic pull" but it might better be described as mystical transmogrifying pull. ;) I clarified that Khaahaje is a "conversationally intelligent chimera" for just that reason (plus, there's some interaction elements to the scene that require it to be speaking). It also makes sense since elsewhere in the adventure there's an apprentice mage polymorphed into a monkey who speaks. Another good question! In this context, I'm interpreting Khaahaje as a "collection of multiple animal intelligences, fused together by an evil corrupting will." So in that sense, it already has a conflicting nature. PCs getting absorbed are just more chefs in the kitchen, but still "fused together by an evil corrupting will." (i.e. still Chaotic Evil). The way I'd play it at the table (er, online) is to tell all absorbed PCs what's happened to them, but that they are filled with malign evil predatory will (i.e. they are acting Chaotic Evil now), and they have control over one of the chimera's heads. If Khaahaje is killed, it is re-summoned by a creature contacting that 20' wide strip across the center of the mosaic. If the PCs used [I]detect magic[/I] or have otherwise determined that the trapped area is that 20' wide strip (not automatic when the trap is triggered), then they probably can circumvent the trap. It's more a hazard if the PCs have to withdraw from the fortress to recoup. Then they have to keep it in mind and devise a workaround (or possibly be unaware of what the trigger was and risk triggering it again). Also, the enemy forces can respond now that the PCs have withdrawn and possibly set up an ambush with polearms to shove PCs trying to reach the copper door back into the mosaic trap. That's all I can think of right now. [/QUOTE]
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How to spice up this chimera/trap encounter?
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