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<blockquote data-quote="Sam" data-source="post: 418499" data-attributes="member: 1024"><p>As an alternative, you should take a look at Oathbound: Domains of the Forge from Bastion Press. The underlying premise of Oathbound is that there are seven guardians that are essentially jailers of a god (think Tharzidun), assigned their task by other gods. The jailers found a loophole in their oaths and can be replaced if they find someone more powerful than they. They transport powerful characters to the world of the Forge in order to test them and hopefully find someone powerful enough to replace them. The book suggests not even starting characters there until 7th level, and has a nifty feature built in to take away all of the Forgotten Realms magic item overload and bring the game down to a level you want to run. Anyway, I'm really not doing it justice here. Check out the reviews and Bastion Press' website for more info.</p><p></p><p>It's a great book. I got it a few weeks ago and had to read it cover to cover. </p><p></p><p>--Sam</p></blockquote><p></p>
[QUOTE="Sam, post: 418499, member: 1024"] As an alternative, you should take a look at Oathbound: Domains of the Forge from Bastion Press. The underlying premise of Oathbound is that there are seven guardians that are essentially jailers of a god (think Tharzidun), assigned their task by other gods. The jailers found a loophole in their oaths and can be replaced if they find someone more powerful than they. They transport powerful characters to the world of the Forge in order to test them and hopefully find someone powerful enough to replace them. The book suggests not even starting characters there until 7th level, and has a nifty feature built in to take away all of the Forgotten Realms magic item overload and bring the game down to a level you want to run. Anyway, I'm really not doing it justice here. Check out the reviews and Bastion Press' website for more info. It's a great book. I got it a few weeks ago and had to read it cover to cover. --Sam [/QUOTE]
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