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How to start a Homebrew?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 418599" data-attributes="member: 7177"><p>First, decide on the "hook" of the setting - the thing that makes it unique. For example, for <a href="http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=38&ttitle=Urbis" target="_blank">my setting proposal</a>, I decided that I wanted <em>really</em> big cities, with population in the millions. That's something that isn't too common in fantasy settings.</p><p></p><p>Then try to figure out this "hook" in practice. To use my setting as an example again, I decided that it was possible to draw upon the life forces of the inhabitants of cities to generate magical energy with the aid of magical architecture - so-called "Nexus Towers". This gives the rulers a big incentive to build and maintain cities that are as large and populous as possible.</p><p></p><p>Then try to figure out the basic repercussions of your hook - the ways in which it can be expected to shape the world. <em>Don't</em> forget basic economics.</p><p></p><p>Then start the brainstorming phase. Read many books about history and other countries and cultures - though pretty much anything can serve as an inspiration. When you get a new idea, <em>make a note!</em> You can work out the details later on your computer.</p><p></p><p>To be honest, that's the phase I am still in with <a href="http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=38&ttitle=Urbis" target="_blank">my setting</a>, so I can't help you beyond that. I have already added 33 sections to my home page, and I've got no plans of slowing down... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 418599, member: 7177"] First, decide on the "hook" of the setting - the thing that makes it unique. For example, for [URL=http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=38&ttitle=Urbis]my setting proposal[/URL], I decided that I wanted [i]really[/i] big cities, with population in the millions. That's something that isn't too common in fantasy settings. Then try to figure out this "hook" in practice. To use my setting as an example again, I decided that it was possible to draw upon the life forces of the inhabitants of cities to generate magical energy with the aid of magical architecture - so-called "Nexus Towers". This gives the rulers a big incentive to build and maintain cities that are as large and populous as possible. Then try to figure out the basic repercussions of your hook - the ways in which it can be expected to shape the world. [i]Don't[/i] forget basic economics. Then start the brainstorming phase. Read many books about history and other countries and cultures - though pretty much anything can serve as an inspiration. When you get a new idea, [i]make a note![/i] You can work out the details later on your computer. To be honest, that's the phase I am still in with [URL=http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=38&ttitle=Urbis]my setting[/URL], so I can't help you beyond that. I have already added 33 sections to my home page, and I've got no plans of slowing down... ;) [/QUOTE]
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