Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to start a Homebrew?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 419101" data-attributes="member: 1106"><p>At risk of sounding like a broken record, I suggest planning out what adventures you'd like to run first, and then design a world to accomodate their needs. Adventures are the heart of the game - to prioritise worldbuilding before adventures is to put the cart before the horse, IMO.</p><p></p><p>I think that the kind of worldbuilding appropriate to your needs depends on your gaming style, and involves a payoff.</p><p></p><p>If you're into epic, world spanning "road trip" campaigns where tens or hundreds of miles of travel and visited cities are glossed over or improvised as the PCs get to their next destination, then macro level worldbuilding is probably for you. Using this approach, the world comes alive in a sprawling fashion that brings much of the world into view, though it may end up very sparsely detailed except for in broad brush strokes. It's good for epic, political or high level adventure, IMO.</p><p></p><p>If you're into campaigns where attention to detail is at a premium, then micro level worldbuilding in a defined locality with (for instance) a handful of lairs, interesting wilderness locations, dungeons and detailed villages that PCs can interact with is probably for you. Using this approach, the world comes alive in a richness of low level detail, though the big picture of the world and it's politics might never come into view. It's good for low and mid level world exploration style adventure, IMO.</p></blockquote><p></p>
[QUOTE="rounser, post: 419101, member: 1106"] At risk of sounding like a broken record, I suggest planning out what adventures you'd like to run first, and then design a world to accomodate their needs. Adventures are the heart of the game - to prioritise worldbuilding before adventures is to put the cart before the horse, IMO. I think that the kind of worldbuilding appropriate to your needs depends on your gaming style, and involves a payoff. If you're into epic, world spanning "road trip" campaigns where tens or hundreds of miles of travel and visited cities are glossed over or improvised as the PCs get to their next destination, then macro level worldbuilding is probably for you. Using this approach, the world comes alive in a sprawling fashion that brings much of the world into view, though it may end up very sparsely detailed except for in broad brush strokes. It's good for epic, political or high level adventure, IMO. If you're into campaigns where attention to detail is at a premium, then micro level worldbuilding in a defined locality with (for instance) a handful of lairs, interesting wilderness locations, dungeons and detailed villages that PCs can interact with is probably for you. Using this approach, the world comes alive in a richness of low level detail, though the big picture of the world and it's politics might never come into view. It's good for low and mid level world exploration style adventure, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to start a Homebrew?
Top