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How to start a Homebrew?
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<blockquote data-quote="Psion" data-source="post: 431223" data-attributes="member: 172"><p>First things first, if you want to homebrew, I definitely recommend getting a hold of the 2e AD&D <em>World Builder's Guidebook</em>.</p><p></p><p>That said.</p><p></p><p></p><p></p><p>You'll excuse me if I vehemently disagree with you.</p><p></p><p>First off, there are a ton of ways you can twist those different shapes. My campaign has all of those things. And I take exception to your accusation that it isn't a "real homebrew."</p><p></p><p>My campaign has its own history, its own deities and power centers, and its own unique little quirks and history.</p><p></p><p>Uniqueness is not an inherently positive quality. You can overdo it. You go and create something that is too bizarre, you largely rob players of the familiar tropes that they used to get a handle on the campign. By giving them a few hooks that they can grab onto, you can pull them into a very different world.</p><p></p><p>Your criteria are entirely artificial. If you feel the need to dispense with some conventions, more power to you. But spare me the "if you use anything in the PHB, you aren't a <em>real</em> homebrewer" attitude. My world is not Greyhawk, I assure you.</p></blockquote><p></p>
[QUOTE="Psion, post: 431223, member: 172"] First things first, if you want to homebrew, I definitely recommend getting a hold of the 2e AD&D [i]World Builder's Guidebook[/i]. That said. You'll excuse me if I vehemently disagree with you. First off, there are a ton of ways you can twist those different shapes. My campaign has all of those things. And I take exception to your accusation that it isn't a "real homebrew." My campaign has its own history, its own deities and power centers, and its own unique little quirks and history. Uniqueness is not an inherently positive quality. You can overdo it. You go and create something that is too bizarre, you largely rob players of the familiar tropes that they used to get a handle on the campign. By giving them a few hooks that they can grab onto, you can pull them into a very different world. Your criteria are entirely artificial. If you feel the need to dispense with some conventions, more power to you. But spare me the "if you use anything in the PHB, you aren't a [i]real[/i] homebrewer" attitude. My world is not Greyhawk, I assure you. [/QUOTE]
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