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How to start the Game? Help me with the hook
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<blockquote data-quote="dren" data-source="post: 1604741" data-attributes="member: 5176"><p>I would begin:</p><p></p><p><strong>Darkness, heaviness and cold. These surround each of you. Alone and unfeeling.</strong></p><p></p><p>If players ask what they see or sense...just say darkness: complete darkness. If anyone struggles or attempts to move:</p><p></p><p><strong>Your tomb slightly shifts, suddenly as you reach out, a small bit of light pierces the darkness. You realize, you are buried! </strong> </p><p></p><p>Players must dig their way out, to begin their new life. Once they do, they are surrounded by others. None of them have memories of who they were...only of how each of them died.</p><p></p><p>Put them in a grey land; grey sky, with only one object visible (say a tower or other building). As they explore the building, each will find items that is usable for them. In a wonderous library they find scrolls, which cryptically hint as to what they are, and what they must do next. In the lower area, they find a one-way gate to a prime world. This is the begining of their adventure.</p><p></p><p>I would create the adventure so each of them must complete a task, and then once all of them have completed...they must find a way to return to this world to have their full powers. No individual can complete their journey until all of them have succeeded - thus they are linked until completion of the missions.</p><p></p><p>If any of them "die" they are reborn in the same dusty grounds, they must return to the tower, to teleport back to the others. There is a cost to them to travel (a magic item, wealth, a level, attribute points) so they do not treat this temporary death lightly. </p><p></p><p>Good luck with the campaign, sounds like lots of fun!</p></blockquote><p></p>
[QUOTE="dren, post: 1604741, member: 5176"] I would begin: [B]Darkness, heaviness and cold. These surround each of you. Alone and unfeeling.[/B] If players ask what they see or sense...just say darkness: complete darkness. If anyone struggles or attempts to move: [B]Your tomb slightly shifts, suddenly as you reach out, a small bit of light pierces the darkness. You realize, you are buried! [/B] Players must dig their way out, to begin their new life. Once they do, they are surrounded by others. None of them have memories of who they were...only of how each of them died. Put them in a grey land; grey sky, with only one object visible (say a tower or other building). As they explore the building, each will find items that is usable for them. In a wonderous library they find scrolls, which cryptically hint as to what they are, and what they must do next. In the lower area, they find a one-way gate to a prime world. This is the begining of their adventure. I would create the adventure so each of them must complete a task, and then once all of them have completed...they must find a way to return to this world to have their full powers. No individual can complete their journey until all of them have succeeded - thus they are linked until completion of the missions. If any of them "die" they are reborn in the same dusty grounds, they must return to the tower, to teleport back to the others. There is a cost to them to travel (a magic item, wealth, a level, attribute points) so they do not treat this temporary death lightly. Good luck with the campaign, sounds like lots of fun! [/QUOTE]
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