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How to Stock and Key a Dungeon Traditionally(and tips on Dungeon Design)
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<blockquote data-quote="aco175" data-source="post: 8695460" data-attributes="member: 27385"><p>I like to have some cluster areas with rooms. Some may be empty or act as a bedrooms, but the monsters may be gathered in another area eating or in a ritual. At night, the monsters may be in the other rooms, but fighting will draw all of that cluster to fight. Each cluster is also far enough from other area that fighting in one area may not draw attention from the other areas. </p><p> This last part is a little gamey, since noise in caves and such would travel more than the space I tend to make. Things like underground rivers and chanting may excuse some, but some other parts may just be overlooked.</p></blockquote><p></p>
[QUOTE="aco175, post: 8695460, member: 27385"] I like to have some cluster areas with rooms. Some may be empty or act as a bedrooms, but the monsters may be gathered in another area eating or in a ritual. At night, the monsters may be in the other rooms, but fighting will draw all of that cluster to fight. Each cluster is also far enough from other area that fighting in one area may not draw attention from the other areas. This last part is a little gamey, since noise in caves and such would travel more than the space I tend to make. Things like underground rivers and chanting may excuse some, but some other parts may just be overlooked. [/QUOTE]
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How to Stock and Key a Dungeon Traditionally(and tips on Dungeon Design)
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