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How to Stock and Key a Dungeon Traditionally(and tips on Dungeon Design)
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<blockquote data-quote="FallenRX" data-source="post: 8697977" data-attributes="member: 7033472"><p>Your points i feel work for Wilderness but for Dungeon Crawling, where encounters are made often, it falls a bit flatter.</p><p>5E is designed with time in mind more than people assume. RAW it takes about 10 minutes to search a room, A LOT of the game is designed around this, Its is what spells lasting 1-hour mean (aka Every 6 rooms you search the spell runs out), and why certain spells last 10 minutes long, Encounters in a dungeon are assumed to be rolled every hour as well by design, So Survival resources definitely have taken a big hit in 5e, but actual spells, HP, and as a simple encounter chance countdown timer, it still actually is alright at that.</p></blockquote><p></p>
[QUOTE="FallenRX, post: 8697977, member: 7033472"] Your points i feel work for Wilderness but for Dungeon Crawling, where encounters are made often, it falls a bit flatter. 5E is designed with time in mind more than people assume. RAW it takes about 10 minutes to search a room, A LOT of the game is designed around this, Its is what spells lasting 1-hour mean (aka Every 6 rooms you search the spell runs out), and why certain spells last 10 minutes long, Encounters in a dungeon are assumed to be rolled every hour as well by design, So Survival resources definitely have taken a big hit in 5e, but actual spells, HP, and as a simple encounter chance countdown timer, it still actually is alright at that. [/QUOTE]
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How to Stock and Key a Dungeon Traditionally(and tips on Dungeon Design)
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