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How to Stock and Key a Dungeon Traditionally(and tips on Dungeon Design)
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<blockquote data-quote="Mannahnin" data-source="post: 8698542" data-attributes="member: 7026594"><p>Doesn't this bring us pretty close to the 1st ed 1 in 6 chance of getting lost, once we add in the modifiers? And leave a party who didn't take a high Survival character actually more likely to get lost than a party in 1E?</p><p></p><p>At any rate, I think you've got a fair point that 5E has provided several options which negate most of the resource management aspects of the game, but much as you may decry house rules, banning or limiting Leomund's Tiny Hut, the Outlander background, and the Light cantrip is a remarkably short and easy list of house rules, if you want that style of game in 5E. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8698542, member: 7026594"] Doesn't this bring us pretty close to the 1st ed 1 in 6 chance of getting lost, once we add in the modifiers? And leave a party who didn't take a high Survival character actually more likely to get lost than a party in 1E? At any rate, I think you've got a fair point that 5E has provided several options which negate most of the resource management aspects of the game, but much as you may decry house rules, banning or limiting Leomund's Tiny Hut, the Outlander background, and the Light cantrip is a remarkably short and easy list of house rules, if you want that style of game in 5E. 🤷♂️ [/QUOTE]
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How to Stock and Key a Dungeon Traditionally(and tips on Dungeon Design)
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