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How to stop a druid from wildshaping?
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<blockquote data-quote="IceFractal" data-source="post: 3955886" data-attributes="member: 27704"><p>Metal armor is the simplest solution. </p><p></p><p>For non-Druid shapechangers, putting them in a solid box with air holes smaller than their smallest form will do fine. Make sure the box is either strong enough they can't break it, and/or has spikes on the inside walls. </p><p></p><p></p><p>Note that a suit of Half Plate with Locked Gauntlets makes a great alernative/supplement to normal chains and manacles in general. </p><p></p><p>* For Rogues - Put it on them hastily, then lock Tower Shields on both hands. Enjoy that -28 penalty to Escape Artist. And they can't use any skills involving hands until they manage to unlock one of the gauntlets.</p><p></p><p>* For Spellcasters - Same setup. Now they can't cast spells with Somatic components, and even they get one hand free, they're looking at 90% arcane spell failure.</p><p></p><p>* For Shapechangers - If the armor is strong enough to resist their strength, they can't turn into anything bigger and/or non-humanoid. With a helmet, turning into something smaller just traps them inside the armor.</p><p></p><p>It's also scalable - if you don't want to totally immobilize them, leave one hand free. They can still eat and avoid falling over, but any escape attempt will be much slower and less stealthy.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3955886, member: 27704"] Metal armor is the simplest solution. For non-Druid shapechangers, putting them in a solid box with air holes smaller than their smallest form will do fine. Make sure the box is either strong enough they can't break it, and/or has spikes on the inside walls. Note that a suit of Half Plate with Locked Gauntlets makes a great alernative/supplement to normal chains and manacles in general. * For Rogues - Put it on them hastily, then lock Tower Shields on both hands. Enjoy that -28 penalty to Escape Artist. And they can't use any skills involving hands until they manage to unlock one of the gauntlets. * For Spellcasters - Same setup. Now they can't cast spells with Somatic components, and even they get one hand free, they're looking at 90% arcane spell failure. * For Shapechangers - If the armor is strong enough to resist their strength, they can't turn into anything bigger and/or non-humanoid. With a helmet, turning into something smaller just traps them inside the armor. It's also scalable - if you don't want to totally immobilize them, leave one hand free. They can still eat and avoid falling over, but any escape attempt will be much slower and less stealthy. [/QUOTE]
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