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How to stop a Warden?
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<blockquote data-quote="mneme" data-source="post: 5511625" data-attributes="member: 59248"><p>sigfile: it depends, really. I mean, an Avenger will (unless she's a martyr, anyway) often have ludcirous defenses and hp for her role and not end up absorbing that many attacks. Or an optimal twin striking ranger will have conditional encounter powers (because marginal bump on Twin Strike = LAME) and often end encounters without having used one. It's ok to have resources you don't use.</p><p></p><p>Mind, I'm guessing that, optimizer as he is described, the Warden is marking enemies and using his control powers. After all, the player's an optimizer, and that stuff is free. If he's putting his free resources into damage buffs rather than lockdown, well, that's a choice that still helps the party--as is tacitcally playing his character like a chessmaster willing to sacrifice his friends when that's what gets the job done (although a big challenge for a high-defense striker can be deciding whether it's better to continue putting on the hurt when multiple allies are down--or whether it's better to start running around and trying to trigger second wind with Heal checks. Just because you keep your eye on the ball doesn't mean you want to solo the entire encounter while losing the rest of your party)!</p></blockquote><p></p>
[QUOTE="mneme, post: 5511625, member: 59248"] sigfile: it depends, really. I mean, an Avenger will (unless she's a martyr, anyway) often have ludcirous defenses and hp for her role and not end up absorbing that many attacks. Or an optimal twin striking ranger will have conditional encounter powers (because marginal bump on Twin Strike = LAME) and often end encounters without having used one. It's ok to have resources you don't use. Mind, I'm guessing that, optimizer as he is described, the Warden is marking enemies and using his control powers. After all, the player's an optimizer, and that stuff is free. If he's putting his free resources into damage buffs rather than lockdown, well, that's a choice that still helps the party--as is tacitcally playing his character like a chessmaster willing to sacrifice his friends when that's what gets the job done (although a big challenge for a high-defense striker can be deciding whether it's better to continue putting on the hurt when multiple allies are down--or whether it's better to start running around and trying to trigger second wind with Heal checks. Just because you keep your eye on the ball doesn't mean you want to solo the entire encounter while losing the rest of your party)! [/QUOTE]
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