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How to stop my players from doing these things?
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<blockquote data-quote="Nifft" data-source="post: 1561121" data-attributes="member: 6562"><p>Co-opt them. Make them do the work for you. Respect their decisions, but reward those which fit your world -- not that fit your <em>style</em>, per se, but that fit your world.</p><p></p><p>So, what I'd do is tell them, point blank, that they all know each other. Tell them that they grew up in the same village somewhere, and you want them to tell you how they all know each other.</p><p></p><p>Reward them for a family tree. Guy wants parents dead? That's okay, was he raised by an uncle? If he wasn't raised by anyone, he's got no GP to start, and his available starting class list is quite restricted.</p><p></p><p>Anyone with a background gets a roll on the Random Background Goodies table -- starting bonus Feats, skills, a <em>very</em> minor magic item or alchemical item (or even MW flute or silver weapon -- you get the idea).</p><p></p><p>Anyone with allies or contacts -- your players will know the concept from Exalted -- gets rewarding story hooks. If they have no allies or contacts, then the people who give them their missions are basically out to screw them -- because who cares, they're just a bunch of dirty mercenaries. (This is what I do IMC -- if you know someone or they have a reason to care about you, they <em>act like</em> they care about you. Otherwise, they use you like a disposable nightsoil rag.)</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1561121, member: 6562"] Co-opt them. Make them do the work for you. Respect their decisions, but reward those which fit your world -- not that fit your [i]style[/i], per se, but that fit your world. So, what I'd do is tell them, point blank, that they all know each other. Tell them that they grew up in the same village somewhere, and you want them to tell you how they all know each other. Reward them for a family tree. Guy wants parents dead? That's okay, was he raised by an uncle? If he wasn't raised by anyone, he's got no GP to start, and his available starting class list is quite restricted. Anyone with a background gets a roll on the Random Background Goodies table -- starting bonus Feats, skills, a [i]very[/i] minor magic item or alchemical item (or even MW flute or silver weapon -- you get the idea). Anyone with allies or contacts -- your players will know the concept from Exalted -- gets rewarding story hooks. If they have no allies or contacts, then the people who give them their missions are basically out to screw them -- because who cares, they're just a bunch of dirty mercenaries. (This is what I do IMC -- if you know someone or they have a reason to care about you, they [i]act like[/i] they care about you. Otherwise, they use you like a disposable nightsoil rag.) -- N [/QUOTE]
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