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How to stop my players from doing these things?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1561265" data-attributes="member: 14403"><p>First remember that you are the DM and you have every right to set limits and expectations on your players for YOUR game.</p><p></p><p>Loner - I've had these before but they almost always work themselves out. Basically, I don't script them into the game. They are forever doomed to be sidekicks and background characters. They'll follow the other players around but never have an adventure focused on their characters. Make it obvious that you are scripting the campaign with input from the PC's backgrounds.</p><p></p><p>Weirdo - I have one too. She wanted to play a half sun elf/half drow swashbuckler in the Forgotten Realms. I made the mistake of allowing it but I made up for it by enforcing racism in the setting. I also canned that game later and switched settings and specifically told the players from the outset what was allowable... everything else not mentioned was NOT. Standing firm on allowable choices is the easiest way to go... much easier than taking it back or allowing a weird character to ruin the feel of your campaign.</p><p></p><p>Meeting - Have them meet as slaves/captives and have them free themselves. They won't have any possessions at the outset and you can use it as a tool to ensure that they don't aquire any weird items through character creation that you don't want them to have.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1561265, member: 14403"] First remember that you are the DM and you have every right to set limits and expectations on your players for YOUR game. Loner - I've had these before but they almost always work themselves out. Basically, I don't script them into the game. They are forever doomed to be sidekicks and background characters. They'll follow the other players around but never have an adventure focused on their characters. Make it obvious that you are scripting the campaign with input from the PC's backgrounds. Weirdo - I have one too. She wanted to play a half sun elf/half drow swashbuckler in the Forgotten Realms. I made the mistake of allowing it but I made up for it by enforcing racism in the setting. I also canned that game later and switched settings and specifically told the players from the outset what was allowable... everything else not mentioned was NOT. Standing firm on allowable choices is the easiest way to go... much easier than taking it back or allowing a weird character to ruin the feel of your campaign. Meeting - Have them meet as slaves/captives and have them free themselves. They won't have any possessions at the outset and you can use it as a tool to ensure that they don't aquire any weird items through character creation that you don't want them to have. [/QUOTE]
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