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How to stop my players from doing these things?
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<blockquote data-quote="Sargon the Kassadian" data-source="post: 1561725" data-attributes="member: 14674"><p>My DM has made this campaign successful, we started out with a bang from the start. We didn't have great backgrounds (we had to make them up on the spot), but we started in "the hulks", or prison ships where they throw food down through a hatch. Escaping the hulk took intelligence, teamwork, and was also quite fun. After that we sort of went seperate ways in Freeport, but we still stay together. My character is becoming more interesting all the time, as I am kind of working against/without the others. Last session (gj SAM! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) made the party's dynamic even wierder, as one character had a demon arm grafted on. So now the other two (assassin and demon arm guy) are working for the cops and backstabbing the Halfling Mafia, the one with the demon arm is going (darn sam) to be possessed by it, and the evil assassin is using the excuse of trying to kill demondude to get weapons from the Mafia. Meanwhile I am spying for the soon-to-be invading army of ninja/samurai!</p><p></p><p>All that came from characters whose backgrounds were nonexistent (almost), with the only detail being that I work for my ninja clan and how we all got thrown into the hulks. I wrote this whole story to illustrate the fact that a good DM can bond the group together without backgrounds, and make a campaign interesting through a couple careful manipulations.</p></blockquote><p></p>
[QUOTE="Sargon the Kassadian, post: 1561725, member: 14674"] My DM has made this campaign successful, we started out with a bang from the start. We didn't have great backgrounds (we had to make them up on the spot), but we started in "the hulks", or prison ships where they throw food down through a hatch. Escaping the hulk took intelligence, teamwork, and was also quite fun. After that we sort of went seperate ways in Freeport, but we still stay together. My character is becoming more interesting all the time, as I am kind of working against/without the others. Last session (gj SAM! :) ) made the party's dynamic even wierder, as one character had a demon arm grafted on. So now the other two (assassin and demon arm guy) are working for the cops and backstabbing the Halfling Mafia, the one with the demon arm is going (darn sam) to be possessed by it, and the evil assassin is using the excuse of trying to kill demondude to get weapons from the Mafia. Meanwhile I am spying for the soon-to-be invading army of ninja/samurai! All that came from characters whose backgrounds were nonexistent (almost), with the only detail being that I work for my ninja clan and how we all got thrown into the hulks. I wrote this whole story to illustrate the fact that a good DM can bond the group together without backgrounds, and make a campaign interesting through a couple careful manipulations. [/QUOTE]
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