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How to stop my players from doing these things?
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<blockquote data-quote="leporidae" data-source="post: 1562123" data-attributes="member: 19624"><p><strong>Managing outliers</strong></p><p></p><p>Generally I like to run a freewheeling campaign and do my best to encourage original thinking (though I like it better if they warn me ahead of time about their original thinking so I have something prepared). After gaming with the same people for twenty odd years anything we can do to keep it fresh...</p><p></p><p>Still there's one guy (not to rip on him - he brings the fun) but he always wants a character that doesn't fit - for example a Drow in a world with no elves (and the lack of elves was important to the overall plot). So I let him play a human who really wanted to be a Drow - eventually he got a favor from someone powerful enough to wish him dark and pointy. (Which had the side affect of reawakening Lloth, providing lots of good plot juice.) The funny thing is he eventually pissed off a good diety who cursed him by turning him into a normal elf. </p><p></p><p>In another campaign the starting parameter was that you were from a small town in 1920s Wisconsin. He wanted to play a Mexican Bandito, (Mexican wasn't so much the problem, as he needed to be well known and tolerated by the townsfolk), so we settled on a guy who ran away to Mexico, then returned a few years later, dressed and acting like a Bandito - but everyone in town recognized him as that odd Lagerfeld boy.</p><p></p><p>Maybe other GMs don't have patience for such shenanigans, but remember, just because they make you laugh, doesn't mean you can't kill them.</p></blockquote><p></p>
[QUOTE="leporidae, post: 1562123, member: 19624"] [b]Managing outliers[/b] Generally I like to run a freewheeling campaign and do my best to encourage original thinking (though I like it better if they warn me ahead of time about their original thinking so I have something prepared). After gaming with the same people for twenty odd years anything we can do to keep it fresh... Still there's one guy (not to rip on him - he brings the fun) but he always wants a character that doesn't fit - for example a Drow in a world with no elves (and the lack of elves was important to the overall plot). So I let him play a human who really wanted to be a Drow - eventually he got a favor from someone powerful enough to wish him dark and pointy. (Which had the side affect of reawakening Lloth, providing lots of good plot juice.) The funny thing is he eventually pissed off a good diety who cursed him by turning him into a normal elf. In another campaign the starting parameter was that you were from a small town in 1920s Wisconsin. He wanted to play a Mexican Bandito, (Mexican wasn't so much the problem, as he needed to be well known and tolerated by the townsfolk), so we settled on a guy who ran away to Mexico, then returned a few years later, dressed and acting like a Bandito - but everyone in town recognized him as that odd Lagerfeld boy. Maybe other GMs don't have patience for such shenanigans, but remember, just because they make you laugh, doesn't mean you can't kill them. [/QUOTE]
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