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How to stop my players from doing these things?
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<blockquote data-quote="Steverooo" data-source="post: 1562472" data-attributes="member: 9410"><p>This one's easy... Ask the players, "So, how do your PCs know one another?", and see what develops... Many PCs will link up, pretty quickly.</p><p></p><p>If "The Lone Ranger" and "The Special One" don't, you can always just tell them that they look familiar to each other, somehow, and leave it at that... Later on, you can reveal that the slayer of "The Lone Ranger's" parents is also the great enemy of "The Special One", and that they once met, years ago, when they were much, much younger, before the deaths of their parents! (Cue errie music!)</p><p></p><p>Yes, that's right; they both share the same enemy in common!</p><p></p><p>Other ways are: Same town of birth. Same church. Same organization. Same employer. Same goals. Childhood friends. College roommates. Studied together at the same academy. Etc,</p><p></p><p>Also, if some of the PCs know each other, and some don't, it's okay... Not all your friends are your friends' friends, too, eh? ;-p As long as A knows B and B knows C & D, that's all you really need. B can introduce everyone.</p><p></p><p>Finally, I lovethis one...</p><p></p><p>GM: So you guys go to the tavern that the notice indicated, and the mysterious old man in the robes is holding court there. A large crowd of people has gathered, and he is shouting them down.</p><p></p><p>NPC: "Quiet! Quiet! There are too many of you! I can't hire you all! Each of you, briefly, tell me why I should hire <em>you</em> for this mission!"</p><p></p><p>NPC #2: "Because I'm the best!"</p><p></p><p>NPC #3: "I am the most skilled archer, ever, and good at everything else!"</p><p></p><p>NPC #4: "Because I don't lie, like the rest of these fools!"</p><p></p><p>NPC: "And you?" (Looks to the PCs)...</p><p></p><p>Then let each PC give their spiel about why THEY should be hired, interspersed with more NPCs... When they're all done, the mysterious old man picks his crew, and leaves the PCs sitting there in the bar!</p><p></p><p>PC #1: "Wow! THAT never happened, before!"</p><p></p><p>PC #2: "Yeah!... What's the GM thinkin'?"</p><p></p><p>;-p</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1562472, member: 9410"] This one's easy... Ask the players, "So, how do your PCs know one another?", and see what develops... Many PCs will link up, pretty quickly. If "The Lone Ranger" and "The Special One" don't, you can always just tell them that they look familiar to each other, somehow, and leave it at that... Later on, you can reveal that the slayer of "The Lone Ranger's" parents is also the great enemy of "The Special One", and that they once met, years ago, when they were much, much younger, before the deaths of their parents! (Cue errie music!) Yes, that's right; they both share the same enemy in common! Other ways are: Same town of birth. Same church. Same organization. Same employer. Same goals. Childhood friends. College roommates. Studied together at the same academy. Etc, Also, if some of the PCs know each other, and some don't, it's okay... Not all your friends are your friends' friends, too, eh? ;-p As long as A knows B and B knows C & D, that's all you really need. B can introduce everyone. Finally, I lovethis one... GM: So you guys go to the tavern that the notice indicated, and the mysterious old man in the robes is holding court there. A large crowd of people has gathered, and he is shouting them down. NPC: "Quiet! Quiet! There are too many of you! I can't hire you all! Each of you, briefly, tell me why I should hire [I]you[/I] for this mission!" NPC #2: "Because I'm the best!" NPC #3: "I am the most skilled archer, ever, and good at everything else!" NPC #4: "Because I don't lie, like the rest of these fools!" NPC: "And you?" (Looks to the PCs)... Then let each PC give their spiel about why THEY should be hired, interspersed with more NPCs... When they're all done, the mysterious old man picks his crew, and leaves the PCs sitting there in the bar! PC #1: "Wow! THAT never happened, before!" PC #2: "Yeah!... What's the GM thinkin'?" ;-p [/QUOTE]
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