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How to stop player whining? Drama!
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<blockquote data-quote="Mesh Hong" data-source="post: 5351014" data-attributes="member: 73463"><p>Some good advice in previous posts, as others have said the first port of call is usually have a discussion about it. You have already done this and it seems to have changed his behaviour, I am not sure if it is for the better, but it shows he is trying to adapt.</p><p> </p><p>I am going to come at this from a different angle, from your post I infer that you are not the DM. Also consider your comment.....</p><p> </p><p></p><p> </p><p>An important role of the DM is to figure out how each of his players have fun, and then to find a way to give them what they want.</p><p> </p><p>Playing devils advocate, from your story description it sounds like your DM has very definite ideas about what his world is like and the tone his story is told in. This is great if all the players are on board and trust the DM but it can be a source of conflict if it is not what a player is expecting or wants.</p><p> </p><p>As I understand it this person is new to roleplaying, so really it is quite understandable that he might get frustrated with its open ended nature. A DM should be able to guide the player through npc or world interaction. In your example of asking the wrong person for information would it really be that difficult or game breaking for that person to not know the information but be able to point the PC in the right general direction? This encourages npc interaction and information gathering rather than closing the player down and making them feel like they are wasting their time.</p><p> </p><p>NPC: "Vampires? I wouldn't know anything about no vampires round these parts...... maybe go an see Pastor Tom in Cooks Crossing, or there is the old town graveyard down by Finnegans Point."</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5351014, member: 73463"] Some good advice in previous posts, as others have said the first port of call is usually have a discussion about it. You have already done this and it seems to have changed his behaviour, I am not sure if it is for the better, but it shows he is trying to adapt. I am going to come at this from a different angle, from your post I infer that you are not the DM. Also consider your comment..... An important role of the DM is to figure out how each of his players have fun, and then to find a way to give them what they want. Playing devils advocate, from your story description it sounds like your DM has very definite ideas about what his world is like and the tone his story is told in. This is great if all the players are on board and trust the DM but it can be a source of conflict if it is not what a player is expecting or wants. As I understand it this person is new to roleplaying, so really it is quite understandable that he might get frustrated with its open ended nature. A DM should be able to guide the player through npc or world interaction. In your example of asking the wrong person for information would it really be that difficult or game breaking for that person to not know the information but be able to point the PC in the right general direction? This encourages npc interaction and information gathering rather than closing the player down and making them feel like they are wasting their time. NPC: "Vampires? I wouldn't know anything about no vampires round these parts...... maybe go an see Pastor Tom in Cooks Crossing, or there is the old town graveyard down by Finnegans Point." [/QUOTE]
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