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How to stop player whining? Drama!
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<blockquote data-quote="Janx" data-source="post: 5355599" data-attributes="member: 8835"><p>LostSoul brings up a good point.</p><p></p><p>The GM chooses to interpret situations a certain way and either chooses an optimal assumption for the PC or a negative one.</p><p></p><p>If the GM says the inn is on fire, and the PCs say they get and get out, does he assume they grabbed anything? The player didn't specifically say it, but that doesn't mean they wouldn't have tried to grab something?</p><p></p><p>in almost every fire (or fire drill/alarm) people are ALWAYS grabbing stuff on their way out. An adventurer in an inn would most likely grab his backpack (where most his stuff is) and his belt (which has his weapons on it). He'd be more likely to lose his armor, which is probably multiple pieces, and thus unwieldy to carry.</p><p></p><p>Or the DM could stick to a "if you didn't say it, you didn't do it" mentality. The problem is when this rule is unspoken, and enforced unconsistently.</p><p></p><p>It sounds like the GM has been generous on some areas, and probably counters that with setbacks in others. The player may not be realizing that losing 100GP in potions is piss in a bucket, compared to being allowed new feats and spells for free.</p></blockquote><p></p>
[QUOTE="Janx, post: 5355599, member: 8835"] LostSoul brings up a good point. The GM chooses to interpret situations a certain way and either chooses an optimal assumption for the PC or a negative one. If the GM says the inn is on fire, and the PCs say they get and get out, does he assume they grabbed anything? The player didn't specifically say it, but that doesn't mean they wouldn't have tried to grab something? in almost every fire (or fire drill/alarm) people are ALWAYS grabbing stuff on their way out. An adventurer in an inn would most likely grab his backpack (where most his stuff is) and his belt (which has his weapons on it). He'd be more likely to lose his armor, which is probably multiple pieces, and thus unwieldy to carry. Or the DM could stick to a "if you didn't say it, you didn't do it" mentality. The problem is when this rule is unspoken, and enforced unconsistently. It sounds like the GM has been generous on some areas, and probably counters that with setbacks in others. The player may not be realizing that losing 100GP in potions is piss in a bucket, compared to being allowed new feats and spells for free. [/QUOTE]
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