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How to stop player whining? Drama!
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<blockquote data-quote="Sunseeker" data-source="post: 5372814"><p>I agree to an extent. Part of a good fight is explaining that "when the kobold sees his attack connect(he hits), he forces more power into the swing." no, it's not breaking it down for the players, but it's making them understand the opponent did something<em> special</em> in the attack to make it worse.</p><p>Your players are fighting toe-to-toe with these creatures, so while they shouldn't see their stats, their skills, their PCs can <em>see</em> what their opponents are doing. And therefore recognize when they do something special. </p><p> </p><p></p><p>Depends on what you're accomodating. If the player is complaining because you roll the dice so fast they can't keep track of it all, that's a good thing to accomodate. If the player is complaining because a monster does too much damage(in their mind), that's not.</p><p> </p><p></p><p>An unfun player is a player who expresses their discontent in a way that is easy to catch. Assuming that they are the only one just because you only catch their discontent is a faulty assumption. There may be others who agree, but their discontent is not so readily vocalized. They may be the proverbial "postal worker", who suddenly snaps in one game and unleashes all their malcontent in one burst. They could be the "vanisher" who just starts not showing up to games, claiming they're "busy".</p><p> </p><p></p><p> The DM should ensure that the problem player is unique before making any changes to their game. Otherwise the problem could get worse if they don't take the time to ensure that.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5372814"] I agree to an extent. Part of a good fight is explaining that "when the kobold sees his attack connect(he hits), he forces more power into the swing." no, it's not breaking it down for the players, but it's making them understand the opponent did something[I] special[/I] in the attack to make it worse. Your players are fighting toe-to-toe with these creatures, so while they shouldn't see their stats, their skills, their PCs can [I]see[/I] what their opponents are doing. And therefore recognize when they do something special. Depends on what you're accomodating. If the player is complaining because you roll the dice so fast they can't keep track of it all, that's a good thing to accomodate. If the player is complaining because a monster does too much damage(in their mind), that's not. An unfun player is a player who expresses their discontent in a way that is easy to catch. Assuming that they are the only one just because you only catch their discontent is a faulty assumption. There may be others who agree, but their discontent is not so readily vocalized. They may be the proverbial "postal worker", who suddenly snaps in one game and unleashes all their malcontent in one burst. They could be the "vanisher" who just starts not showing up to games, claiming they're "busy". The DM should ensure that the problem player is unique before making any changes to their game. Otherwise the problem could get worse if they don't take the time to ensure that. [/QUOTE]
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