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How to stop player whining? Drama!
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<blockquote data-quote="jbear" data-source="post: 5376801" data-attributes="member: 75065"><p>I had a problematic player a while back. She was brand new to RPG and had a serious trust issue with my decisions, my role as a DM and the fairness of the game in general. I allowed her to look at my notes after a fight on a few occaisions so she could see I wasn't just making it all up as we went along, I gave her insight into monster mechanics and how I would describe things based on those mechanics in a more narrative way etc. etc. in an attempt to build her trust.</p><p></p><p>But the most effective thing by far was when I let her know that her complaining, veiled accustaions and arguing affected me personally, detracting from my enjoyment of the game. She took that on board far more than anything else. With a few weeks of patient reminders when that behaviour began to resurface, and a lot of positive reinforcement when she played well, she became my most ardent defender at the table, rounding up the other players when they lost focus and bring their attention back onto the game and the first person to say, 'right, so when do we play again next?'</p><p></p><p>Some people are more difficult than others to deal with, but in the end I don't think anyone consciously wants to be a dckhead or be a negative influence on others in a game they are enjoying.</p></blockquote><p></p>
[QUOTE="jbear, post: 5376801, member: 75065"] I had a problematic player a while back. She was brand new to RPG and had a serious trust issue with my decisions, my role as a DM and the fairness of the game in general. I allowed her to look at my notes after a fight on a few occaisions so she could see I wasn't just making it all up as we went along, I gave her insight into monster mechanics and how I would describe things based on those mechanics in a more narrative way etc. etc. in an attempt to build her trust. But the most effective thing by far was when I let her know that her complaining, veiled accustaions and arguing affected me personally, detracting from my enjoyment of the game. She took that on board far more than anything else. With a few weeks of patient reminders when that behaviour began to resurface, and a lot of positive reinforcement when she played well, she became my most ardent defender at the table, rounding up the other players when they lost focus and bring their attention back onto the game and the first person to say, 'right, so when do we play again next?' Some people are more difficult than others to deal with, but in the end I don't think anyone consciously wants to be a dckhead or be a negative influence on others in a game they are enjoying. [/QUOTE]
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