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How to stop player whining? Drama!
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<blockquote data-quote="Samurai" data-source="post: 5388969" data-attributes="member: 3850"><p>I have 2 suggestions, but I haven't read the whole thread (too long), so I'm not sure if they are new or not.</p><p></p><p>1) Explain to him that the PCs are like characters in a movie... if the entire story is a cakewalk, it's boring and no fun. Adversity builds excitement, and the tougher the setbacks and challenges, the greater the sense of accomplishment when you finally do succeed! Would you want to see Lord of the Rings if the only thing standing in the way of the Fellowship was a 1/2 day's walk on a well-marked trail through a sunny, flowered meadow, and they only had to kill 1 lone ork on the way? No!</p><p></p><p></p><p>2) Have him DM for a few sessions. When he's on the other side of the screen, 2 things will happen: no player character for him to solidly identify with, and he'll get to see the importance of throwing challenges at the party (and then see the party kill his monsters, bypass his traps, and march on triumphantly). People with no GMing experience often tend to overly identify with their character, but GMs learn very quickly that the PCs are supposed to mow through all of that stuff... the point is to make it a fun, challenging journey and to tell a good story, full of overcoming "impossible" odds and "unstoppable" foes and saving the world!</p></blockquote><p></p>
[QUOTE="Samurai, post: 5388969, member: 3850"] I have 2 suggestions, but I haven't read the whole thread (too long), so I'm not sure if they are new or not. 1) Explain to him that the PCs are like characters in a movie... if the entire story is a cakewalk, it's boring and no fun. Adversity builds excitement, and the tougher the setbacks and challenges, the greater the sense of accomplishment when you finally do succeed! Would you want to see Lord of the Rings if the only thing standing in the way of the Fellowship was a 1/2 day's walk on a well-marked trail through a sunny, flowered meadow, and they only had to kill 1 lone ork on the way? No! 2) Have him DM for a few sessions. When he's on the other side of the screen, 2 things will happen: no player character for him to solidly identify with, and he'll get to see the importance of throwing challenges at the party (and then see the party kill his monsters, bypass his traps, and march on triumphantly). People with no GMing experience often tend to overly identify with their character, but GMs learn very quickly that the PCs are supposed to mow through all of that stuff... the point is to make it a fun, challenging journey and to tell a good story, full of overcoming "impossible" odds and "unstoppable" foes and saving the world! [/QUOTE]
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