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How to stop player whining? Drama!
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<blockquote data-quote="wedgeski" data-source="post: 5391322" data-attributes="member: 16212"><p>I respect your plan to present evidence to counter his assertions, but I doubt it will work.</p><p></p><p>I had/still have a similar situation with one of my best friends, whom I DM about once every couple of months in a regular "keep in touch with old buddies" game at my place. I love this guy like a brother, I really do. He's possibly the best and most selfless person I've ever met. But he drives me bat-guano crazy sometimes.</p><p></p><p>I've had more than one blow-out at the table with him, and more than one conversation off the table about it as well. The problem is, while he knows I try to run a fair and exciting game, he thinks it's *the game itself* that is broken, and blames me for not doing more to fix its apparent flaws.</p><p></p><p>This manifested deeply in 3.5E as the group moved into the teen levels in my Dragonlance game. Things started rapidly changing as save-or-dies started making an appearance and all their old tactics just stopped working.</p><p></p><p>Despite being a grossly optimised and overpowered group who had made utmost use of several of the more broken corners of the 3.5E Dragonlance Campaign Setting books, any time a fight started going against them -- and in my friend's most extreme episodes, "going against him" equated to "taking any damage whatsoever" or "missing even when he rolled more than 10 on the d20" -- the whining would invariably start.</p><p></p><p>Questions I'm sure you're familiar with would be asked ("what encounter level is this? what CR is that monster?"); sighs would be sighed, huffs would be puffed, players would sit dramatically back from the table, resigned to the sheer unfairness of a creature that saved against a Maximised fireball.</p><p></p><p>To these guys, a game which surprises them or forces them to think outside the box or shocks them or works in any way counter to what they expect, is simply broken and needs fixing. To such players, no amount of objectivity or persuasion is going to work.</p><p></p><p>For myself, I have resigned myself to this facet of a guy for whom I would otherwise do anything. Not playing D&D with him isn't an option, and he isn't going to change now. No option remains but to hitch my pack and grit my teeth, which I gladly do, once every couple of months, for a weekend of gaming and eating and drinking and laughing which I wouldn't give up for the world.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5391322, member: 16212"] I respect your plan to present evidence to counter his assertions, but I doubt it will work. I had/still have a similar situation with one of my best friends, whom I DM about once every couple of months in a regular "keep in touch with old buddies" game at my place. I love this guy like a brother, I really do. He's possibly the best and most selfless person I've ever met. But he drives me bat-guano crazy sometimes. I've had more than one blow-out at the table with him, and more than one conversation off the table about it as well. The problem is, while he knows I try to run a fair and exciting game, he thinks it's *the game itself* that is broken, and blames me for not doing more to fix its apparent flaws. This manifested deeply in 3.5E as the group moved into the teen levels in my Dragonlance game. Things started rapidly changing as save-or-dies started making an appearance and all their old tactics just stopped working. Despite being a grossly optimised and overpowered group who had made utmost use of several of the more broken corners of the 3.5E Dragonlance Campaign Setting books, any time a fight started going against them -- and in my friend's most extreme episodes, "going against him" equated to "taking any damage whatsoever" or "missing even when he rolled more than 10 on the d20" -- the whining would invariably start. Questions I'm sure you're familiar with would be asked ("what encounter level is this? what CR is that monster?"); sighs would be sighed, huffs would be puffed, players would sit dramatically back from the table, resigned to the sheer unfairness of a creature that saved against a Maximised fireball. To these guys, a game which surprises them or forces them to think outside the box or shocks them or works in any way counter to what they expect, is simply broken and needs fixing. To such players, no amount of objectivity or persuasion is going to work. For myself, I have resigned myself to this facet of a guy for whom I would otherwise do anything. Not playing D&D with him isn't an option, and he isn't going to change now. No option remains but to hitch my pack and grit my teeth, which I gladly do, once every couple of months, for a weekend of gaming and eating and drinking and laughing which I wouldn't give up for the world. [/QUOTE]
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