Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to stop player whining? Drama!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zelda Themelin" data-source="post: 5391594" data-attributes="member: 167"><p>Maybe it will work. Sometimes regonizing problme helps really much. Maybe if game seems too hard, give change to roll if his character knows what to do, if player seems too lost. Or if that is not your gaming slyle, just help him and other "game is too hard" person in situations where they think it's too hard.</p><p></p><p>If too hard means that "mobs are higher lv than we should face in this area", typical thing from certain friend of my who also playes too much mmrpg, then you should try to make him see difference between that kinda game and this kinda game you actually play.</p><p></p><p>It might be worse problem where he sees that game something winnable and dm as oppenent and not one who is in player's side. I've know dm:s who see games that way, so it's not such a far fetched belief, even while I don't think your dm is like that, he seems quite the opposite. </p><p></p><p>Don't attack too heavily against him when you face him. Start it more like conversation refering what you heard from that other friend and tell that you have noticed there is problem. Not problem for other players but problem for them. And tell you want to make game better for everyone. Ask what they would want or not want. Then also tell how it makes you feel that he brings such a negative mood to table. </p><p></p><p>Tell him, that you are willing to listen his ideas, and answer his questions. And yes, if this goes well also start showing d&d rulebooks those monster stats etc. </p><p></p><p>And if there is really issue of being oversensetive to be targeted by something negative, tell dm not to target him, not him specifically that is. Yes it's bit unfair, but it might keep game mood so much better. And given time and experience he might even loose most of edge of that attitude.</p><p></p><p>What comes to detecting traps, some people expect that when they mention trying to find trap once, they mean they continue doing it in that area, and assume dm gets it the same way. And when not, they get feeling "I have to say every tiny thing I do, otherwise I am screwed", similar thing during fire and what happened to his potions.</p><p>My advise for those people is, ask always if they save their gear, continue listening detecting traps etc. And then just tell them how those actions slow down moving throw some areas. But don't except them to get it. Mention it to them. </p><p></p><p>That might feel a bit clumsy but if people are terrible insecure about their gaming skills they are more relaxed when they feel you see what they want to do, when they take actions, even if they fail to say it sometimes properly. And keeping up with explanations helps them learn what other people expect them to say aloud., to learn the right patterns, information that rule-system following needs. </p><p></p><p></p><p>And by saying this I don't mean you should continue suffering from this behavior if he doesn't show he wants game to works better too, and is ready to keep his whining out of gametime. Tell him if something bothers him he could talk that after/between games. Or ask clear question if he feels some ruling went wrong, rather that do passive aggressive thing. </p><p></p><p></p><p>I hope things work out.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5391594, member: 167"] Maybe it will work. Sometimes regonizing problme helps really much. Maybe if game seems too hard, give change to roll if his character knows what to do, if player seems too lost. Or if that is not your gaming slyle, just help him and other "game is too hard" person in situations where they think it's too hard. If too hard means that "mobs are higher lv than we should face in this area", typical thing from certain friend of my who also playes too much mmrpg, then you should try to make him see difference between that kinda game and this kinda game you actually play. It might be worse problem where he sees that game something winnable and dm as oppenent and not one who is in player's side. I've know dm:s who see games that way, so it's not such a far fetched belief, even while I don't think your dm is like that, he seems quite the opposite. Don't attack too heavily against him when you face him. Start it more like conversation refering what you heard from that other friend and tell that you have noticed there is problem. Not problem for other players but problem for them. And tell you want to make game better for everyone. Ask what they would want or not want. Then also tell how it makes you feel that he brings such a negative mood to table. Tell him, that you are willing to listen his ideas, and answer his questions. And yes, if this goes well also start showing d&d rulebooks those monster stats etc. And if there is really issue of being oversensetive to be targeted by something negative, tell dm not to target him, not him specifically that is. Yes it's bit unfair, but it might keep game mood so much better. And given time and experience he might even loose most of edge of that attitude. What comes to detecting traps, some people expect that when they mention trying to find trap once, they mean they continue doing it in that area, and assume dm gets it the same way. And when not, they get feeling "I have to say every tiny thing I do, otherwise I am screwed", similar thing during fire and what happened to his potions. My advise for those people is, ask always if they save their gear, continue listening detecting traps etc. And then just tell them how those actions slow down moving throw some areas. But don't except them to get it. Mention it to them. That might feel a bit clumsy but if people are terrible insecure about their gaming skills they are more relaxed when they feel you see what they want to do, when they take actions, even if they fail to say it sometimes properly. And keeping up with explanations helps them learn what other people expect them to say aloud., to learn the right patterns, information that rule-system following needs. And by saying this I don't mean you should continue suffering from this behavior if he doesn't show he wants game to works better too, and is ready to keep his whining out of gametime. Tell him if something bothers him he could talk that after/between games. Or ask clear question if he feels some ruling went wrong, rather that do passive aggressive thing. I hope things work out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to stop player whining? Drama!
Top