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How to stop players from meta-gaming?
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<blockquote data-quote="Gothmog" data-source="post: 880276" data-attributes="member: 317"><p>Originally posted by Cordo:</p><p> </p><p></p><p>Good call Cordo. Nothing is as annoying at the table as this practice many players seem to have.</p><p></p><p>When I started my D&D game 12 years ago (was 2E then, converted to 3E), I knew I had two guys in the group who were notorious meta-gamers. They were bad enough that before making attack rolls, they would calculated probable chances to hit for each creature they wanted to attack, and routinely abused player knowledge. I also wanted to run a game much more on the immersive role-playing side in a dark, grim world. What did I do?</p><p></p><p>I kept ALL the numbers from the players, including hit points, AC, BAB (or THAC0 then), magic item plusses, saves, etc. They got a sheet of notebook paper to write their possessions on, and the spellcasters could reference spells in the PHB, but that was it. Opening the MM during play was grounds for a 1000 XP penalty. At the end of every round, I would give the players a rough idea of how wounded they were % wise, but nothing past that. </p><p></p><p>You know what? The meta-gaming gits stopped- completely. Since there were no numbers to crunch and no stats to min-max, there isn't as much to distract the player from the game. In fact, the meta-gamers started role-playing through opening a business, a failed courtship, and personal doubts about his religion (he was a paladin). Now we look back and joke about how bad those players used to be- they can't believe they used to be such twinks. </p><p></p><p>One word of warning though- when we first did this, they did scream bloody murder, so you have to make sure the players trust you as the DM before you do this. Hope that helps you.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 880276, member: 317"] Originally posted by Cordo: Good call Cordo. Nothing is as annoying at the table as this practice many players seem to have. When I started my D&D game 12 years ago (was 2E then, converted to 3E), I knew I had two guys in the group who were notorious meta-gamers. They were bad enough that before making attack rolls, they would calculated probable chances to hit for each creature they wanted to attack, and routinely abused player knowledge. I also wanted to run a game much more on the immersive role-playing side in a dark, grim world. What did I do? I kept ALL the numbers from the players, including hit points, AC, BAB (or THAC0 then), magic item plusses, saves, etc. They got a sheet of notebook paper to write their possessions on, and the spellcasters could reference spells in the PHB, but that was it. Opening the MM during play was grounds for a 1000 XP penalty. At the end of every round, I would give the players a rough idea of how wounded they were % wise, but nothing past that. You know what? The meta-gaming gits stopped- completely. Since there were no numbers to crunch and no stats to min-max, there isn't as much to distract the player from the game. In fact, the meta-gamers started role-playing through opening a business, a failed courtship, and personal doubts about his religion (he was a paladin). Now we look back and joke about how bad those players used to be- they can't believe they used to be such twinks. One word of warning though- when we first did this, they did scream bloody murder, so you have to make sure the players trust you as the DM before you do this. Hope that helps you. [/QUOTE]
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