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How to stop runners?
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<blockquote data-quote="DEFCON 1" data-source="post: 5929399" data-attributes="member: 7006"><p>Not really. And technically, there shouldn't. Someone who is within his own home when a band of miscreants storms in <em>should</em> be smart enough to run and get reinforcements. And having a giant swarm of rats ready to block off exits, and for everyone to go after the weakest one first. That's just good tactics on the monster front.</p><p></p><p>The real problem is that we players have gotten so used to tactical miniatures combat and the concept of "balanced" encounters that we've forgotten the real problems with chasing down monsters into unfamiliar territories, thinking that there's no way we'd get overrun because the encounter's "balanced" right? The DM wouldn't do anything to go against that, yes? When in fact... now in D&DN... yes, that's exactly what they'll do.</p><p></p><p>We now have to get back into the mindset that our parties are not superheroes who can just storm into any place we please, expecting to mop the floors with everybody anymore. Slow going... stealthing... taking out the potential runners... surprise... enticing monsters to come to us... all kinds of tactics we now have to think about again. Because I think we're due for many a rude awakening if we keep trying to bully our way through encounters like we used to.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5929399, member: 7006"] Not really. And technically, there shouldn't. Someone who is within his own home when a band of miscreants storms in [I]should[/I] be smart enough to run and get reinforcements. And having a giant swarm of rats ready to block off exits, and for everyone to go after the weakest one first. That's just good tactics on the monster front. The real problem is that we players have gotten so used to tactical miniatures combat and the concept of "balanced" encounters that we've forgotten the real problems with chasing down monsters into unfamiliar territories, thinking that there's no way we'd get overrun because the encounter's "balanced" right? The DM wouldn't do anything to go against that, yes? When in fact... now in D&DN... yes, that's exactly what they'll do. We now have to get back into the mindset that our parties are not superheroes who can just storm into any place we please, expecting to mop the floors with everybody anymore. Slow going... stealthing... taking out the potential runners... surprise... enticing monsters to come to us... all kinds of tactics we now have to think about again. Because I think we're due for many a rude awakening if we keep trying to bully our way through encounters like we used to. [/QUOTE]
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How to stop runners?
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