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How to stop runners?
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<blockquote data-quote="CleverNickName" data-source="post: 5929423" data-attributes="member: 50987"><p>The best way to stop runners, is to never have them in the first place.</p><p></p><p>When planning to infiltrate an enemy hideout, bashing in the door and shooting things isn't very wise. You will quickly get swarmed by enemies, and unless you are very lucky, you will be overwhelmed in just a few rounds. (Imagine you are in a WWII strike platoon, on a mission to liberate a Nazi concentration camp...would you just show up at the gate and start shooting?)</p><p></p><p>Nope, the best thing to do is avoid a frontal assault altogether. Use a decoy, for example....have the rogue stand outside the entrance and draw their attention, then run. The kobolds chase him out of the room, and right into the boobytraps, ambush, captured gray ooze, bribed ogre, etc., that the party has laid out in advance. Lather, rinse, repeat.</p><p></p><p>Or if you really want to mix it up, use a pincer attack. Sneak the rogue in, nice and slow, and have him hide near the exit (dress him up as a kobold, maybe? or just use straight-up stealth). Maybe have him set a trap near the exit, if you've got one handy...flaming oil works great for this. Then, when the fighter gives the signal, the rogue blocks the exit (closes and bars the door maybe, or overturns a table and ignites the oil), the wizard and cleric unleash a coordinated ranged attack at the biggest and meanest-looking enemy, and then the fighter knocks over something loud and heavy and growls menacingly "Alright...everyone who drops their weapons *right now* gets to leave here alive." If they don't surrender, then the rogue unleashes ranged attacks from the cover of the overturned table/flaming oil/whatever, the wizard uses MM from behind the fighter, and the cleric keeps the fighter healthy.</p><p></p><p>Or just avoid combat altogether: dress the party up as kobolds, and just walk nonchalantly through the room like you own the place. If you get stopped and questioned by the guards, make up a convincing story (or run for your lives.)</p><p></p><p>The possibilities are endless.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5929423, member: 50987"] The best way to stop runners, is to never have them in the first place. When planning to infiltrate an enemy hideout, bashing in the door and shooting things isn't very wise. You will quickly get swarmed by enemies, and unless you are very lucky, you will be overwhelmed in just a few rounds. (Imagine you are in a WWII strike platoon, on a mission to liberate a Nazi concentration camp...would you just show up at the gate and start shooting?) Nope, the best thing to do is avoid a frontal assault altogether. Use a decoy, for example....have the rogue stand outside the entrance and draw their attention, then run. The kobolds chase him out of the room, and right into the boobytraps, ambush, captured gray ooze, bribed ogre, etc., that the party has laid out in advance. Lather, rinse, repeat. Or if you really want to mix it up, use a pincer attack. Sneak the rogue in, nice and slow, and have him hide near the exit (dress him up as a kobold, maybe? or just use straight-up stealth). Maybe have him set a trap near the exit, if you've got one handy...flaming oil works great for this. Then, when the fighter gives the signal, the rogue blocks the exit (closes and bars the door maybe, or overturns a table and ignites the oil), the wizard and cleric unleash a coordinated ranged attack at the biggest and meanest-looking enemy, and then the fighter knocks over something loud and heavy and growls menacingly "Alright...everyone who drops their weapons *right now* gets to leave here alive." If they don't surrender, then the rogue unleashes ranged attacks from the cover of the overturned table/flaming oil/whatever, the wizard uses MM from behind the fighter, and the cleric keeps the fighter healthy. Or just avoid combat altogether: dress the party up as kobolds, and just walk nonchalantly through the room like you own the place. If you get stopped and questioned by the guards, make up a convincing story (or run for your lives.) The possibilities are endless. [/QUOTE]
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How to stop runners?
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