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How to stop runners?
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<blockquote data-quote="mlund" data-source="post: 5929459" data-attributes="member: 50304"><p>Caves of Chaos really isn't realistically designed at all. The mapping is meant to fit on one page, not reflect a viable dungeon ecology like more modern modules.</p><p></p><p>Playing the room locations realistically generally makes the whole dungeon sub-section into a single encounter. Orcs 100 feet away are going to hear you murdering their guards even if no one runs for help.</p><p></p><p>The module's just not designed to support "encounter" pacing for DMs. To that extent it really requires either the DM to force the issue with willful suspension of disbelief (what basically all early D&D modules required) or the PCs to force the issue with ruthless guerrilla fighting - hit-and-run tactics, luring kobolds outside, killing all the 2HP kobolds with well-placed burning hands or sleep spells -etc.</p><p></p><p>That doesn't mean any of the above approaches to module design or play is BadWrongFun. It just means that your mileage in the caverns will vary wildly.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5929459, member: 50304"] Caves of Chaos really isn't realistically designed at all. The mapping is meant to fit on one page, not reflect a viable dungeon ecology like more modern modules. Playing the room locations realistically generally makes the whole dungeon sub-section into a single encounter. Orcs 100 feet away are going to hear you murdering their guards even if no one runs for help. The module's just not designed to support "encounter" pacing for DMs. To that extent it really requires either the DM to force the issue with willful suspension of disbelief (what basically all early D&D modules required) or the PCs to force the issue with ruthless guerrilla fighting - hit-and-run tactics, luring kobolds outside, killing all the 2HP kobolds with well-placed burning hands or sleep spells -etc. That doesn't mean any of the above approaches to module design or play is BadWrongFun. It just means that your mileage in the caverns will vary wildly. - Marty Lund [/QUOTE]
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