Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to stop runners?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chriton227" data-source="post: 5929518" data-attributes="member: 33263"><p>There was no door to close, there was no table available to overturn, as described by the GM it was a bare hallway with no cover and we never got far enough in for anything else except a pit trap.The only place with enough of a chokepoint to create a trap like that was in sight of the kobold guards where they could observe from behind almost complete cover. The kobolds don't speak common so they don't understand the fighter's threats. I guess we could have set up the mage, cleric of pelor, and rogue with readied ranged attacks at every kobold trying to exit while the dwarves blocked the exit and took dodges each round. If that is your idea of fun, more power to you, but spending the next 50 rounds saying "I dodge" ranks on my list right below mowing the lawn with scissors or scrubbing a bathroom with a toothbrush.</p><p></p><p></p><p></p><p>Dressing up dwarves as kobolds would be about as believable as dressing up Gabe Newell as an Oompa Loompa; had I suggested it the GM would have rightfully laughed me out of the game. We're not talking about dressing up a Frenchman as an Italian, with the size and build difference it is more like dressing up a rottweiler as a beagle. Plus with noone in the party speaking kobold, even perfect disguises would have been foiled with the first "Bree-Yark!" Comprehend Languages wouldn't even help since it doesn't let you speak the language, and you have to be touching the speaker to understand them.</p><p></p><p></p><p></p><p>Nobody in the party had grease or anything like it, the only utility spell memorized by any of the pregens was comprehend languages. Even once they get that, it strikes me as a bit excessive for the wizard to need to burn 1/4th of their spells for the day per encounter just for 50/50 odds of slowing down each runner, and if a runner makes their save, the grease will make it harder for the party to catch the runner.</p><p></p><p></p><p></p><p>You have to have line of sight to make an attack, and between the bushes outside and the corners inside, they could easily get out of line of sight, and usually far enough that you couldn't see them without a hustle, at which point you can't make an attack. The fighter gets automatic disadvantage if he fires his crossbow in the same round he reloads, and the cleric of moradin doesn't have a ranged attack at all.</p><p></p><p></p><p></p><p>The party all moves 30' or 25', kobolds move 20' or 25' but can hustle for 40' or 50', easily outpacing anyone trying to catch up with them to make an attack, especially since there isn't a charge maneuver any more.</p></blockquote><p></p>
[QUOTE="chriton227, post: 5929518, member: 33263"] There was no door to close, there was no table available to overturn, as described by the GM it was a bare hallway with no cover and we never got far enough in for anything else except a pit trap.The only place with enough of a chokepoint to create a trap like that was in sight of the kobold guards where they could observe from behind almost complete cover. The kobolds don't speak common so they don't understand the fighter's threats. I guess we could have set up the mage, cleric of pelor, and rogue with readied ranged attacks at every kobold trying to exit while the dwarves blocked the exit and took dodges each round. If that is your idea of fun, more power to you, but spending the next 50 rounds saying "I dodge" ranks on my list right below mowing the lawn with scissors or scrubbing a bathroom with a toothbrush. Dressing up dwarves as kobolds would be about as believable as dressing up Gabe Newell as an Oompa Loompa; had I suggested it the GM would have rightfully laughed me out of the game. We're not talking about dressing up a Frenchman as an Italian, with the size and build difference it is more like dressing up a rottweiler as a beagle. Plus with noone in the party speaking kobold, even perfect disguises would have been foiled with the first "Bree-Yark!" Comprehend Languages wouldn't even help since it doesn't let you speak the language, and you have to be touching the speaker to understand them. Nobody in the party had grease or anything like it, the only utility spell memorized by any of the pregens was comprehend languages. Even once they get that, it strikes me as a bit excessive for the wizard to need to burn 1/4th of their spells for the day per encounter just for 50/50 odds of slowing down each runner, and if a runner makes their save, the grease will make it harder for the party to catch the runner. You have to have line of sight to make an attack, and between the bushes outside and the corners inside, they could easily get out of line of sight, and usually far enough that you couldn't see them without a hustle, at which point you can't make an attack. The fighter gets automatic disadvantage if he fires his crossbow in the same round he reloads, and the cleric of moradin doesn't have a ranged attack at all. The party all moves 30' or 25', kobolds move 20' or 25' but can hustle for 40' or 50', easily outpacing anyone trying to catch up with them to make an attack, especially since there isn't a charge maneuver any more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to stop runners?
Top