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General Tabletop Discussion
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How to switch campaign settings without being corny.
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<blockquote data-quote="Henry" data-source="post: 1425229" data-attributes="member: 158"><p>Keep in mind that the ONLY WotC setting with more planar gates than Faerun is Sigil in the Planescape setting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It should be no trouble to fabricate a reason that your players want to enter a planar gate that takes them to Midnight. Before that, supply them with a clue that there is a gate in their destination that returns to Faerun, but ONLY at a certain time and place. If they miss it, they've got to find another way out. Run them through a plot in the Midnight setting, but be sure to leave them time to get to the exit hole if they choose to. That way, if they feel the need to "take up the good fight" in Midnight, they can be all heroic and sacrifice their way home, to make a small difference in that plane.</p><p></p><p>Want them to do a double header? The planar gate is cyclic; it shifts through Midnight, THEN though Ghelspad in the Scarred Lands. Give them a task to do there to find the time and place of the next gate, and then throw the full glory of the Titan-scarred setting at them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That way, you've exposed them to the settings, and if they don't like them, there IS a way home eventually. You get your creative urges sated, and they get at best a cool new setting, and at worst, a brief vacation in Hell making them appreciate Faerun more.</p></blockquote><p></p>
[QUOTE="Henry, post: 1425229, member: 158"] Keep in mind that the ONLY WotC setting with more planar gates than Faerun is Sigil in the Planescape setting. :) It should be no trouble to fabricate a reason that your players want to enter a planar gate that takes them to Midnight. Before that, supply them with a clue that there is a gate in their destination that returns to Faerun, but ONLY at a certain time and place. If they miss it, they've got to find another way out. Run them through a plot in the Midnight setting, but be sure to leave them time to get to the exit hole if they choose to. That way, if they feel the need to "take up the good fight" in Midnight, they can be all heroic and sacrifice their way home, to make a small difference in that plane. Want them to do a double header? The planar gate is cyclic; it shifts through Midnight, THEN though Ghelspad in the Scarred Lands. Give them a task to do there to find the time and place of the next gate, and then throw the full glory of the Titan-scarred setting at them. :) That way, you've exposed them to the settings, and if they don't like them, there IS a way home eventually. You get your creative urges sated, and they get at best a cool new setting, and at worst, a brief vacation in Hell making them appreciate Faerun more. [/QUOTE]
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