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How to switch from combat to chase
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<blockquote data-quote="Lyxen" data-source="post: 8507351" data-attributes="member: 7032025"><p>Any and all of these depending on circumstances. As you point out, there are a lot of different situations and, although some people don't like it because they feel they need more complete rules, it's for me a huge strength of 5e that it recognizes that an open game can present all these situations with infinite variations and more, and that a DM needs to rely on local rulings to get the best story/result out in terms of experience for his players.</p><p></p><p>That being said, I almost never use the chase rules, because using theater of the mind means that there is no difference between a static combat and a chase, it's still according to the same initiative, which allows me include bits of chase in combat and the other way around with no hiccup. I did that recently when the party tried to escape the portal town of Darkspine after a ritual performed in the middle of a Demon Army while two Devil armies where attacking and the much smaller army of the PCs was trying to rescue them by assaulting a section of the defenses, and devil assassins where targeting someone who was in the middle of the party (and various members of the party playing both sides here), while a mage and an arcanaloth where trying to steal the artefact at the centre of the ritual. There was no map, just PCs trying to flee and defend themselves all over the place, some being airborne, others not, etc. and for me that is the only way I could have run such a complex and chaotic scene, no map could ever have captured it.</p><p></p><p>The good point of the rules are the complications, for me, always nice to have ideas, but the important thing is to keep things fluid, and to keep the initiative rolling so that players don't get bored or don't get their turn skipped. Even if they are not directly part of the chase at a given moment (see my example above, some where faster and flying, or were not directly attacked by one of the various forces), they can still prepare, watch for events or run interference.</p><p></p><p>Hope that helps...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8507351, member: 7032025"] Any and all of these depending on circumstances. As you point out, there are a lot of different situations and, although some people don't like it because they feel they need more complete rules, it's for me a huge strength of 5e that it recognizes that an open game can present all these situations with infinite variations and more, and that a DM needs to rely on local rulings to get the best story/result out in terms of experience for his players. That being said, I almost never use the chase rules, because using theater of the mind means that there is no difference between a static combat and a chase, it's still according to the same initiative, which allows me include bits of chase in combat and the other way around with no hiccup. I did that recently when the party tried to escape the portal town of Darkspine after a ritual performed in the middle of a Demon Army while two Devil armies where attacking and the much smaller army of the PCs was trying to rescue them by assaulting a section of the defenses, and devil assassins where targeting someone who was in the middle of the party (and various members of the party playing both sides here), while a mage and an arcanaloth where trying to steal the artefact at the centre of the ritual. There was no map, just PCs trying to flee and defend themselves all over the place, some being airborne, others not, etc. and for me that is the only way I could have run such a complex and chaotic scene, no map could ever have captured it. The good point of the rules are the complications, for me, always nice to have ideas, but the important thing is to keep things fluid, and to keep the initiative rolling so that players don't get bored or don't get their turn skipped. Even if they are not directly part of the chase at a given moment (see my example above, some where faster and flying, or were not directly attacked by one of the various forces), they can still prepare, watch for events or run interference. Hope that helps... [/QUOTE]
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